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19.08.2025 11:33
gggdeff (@gggdeff@mastodon.social)

Hello there! Basicly some of my friends and random guys from internet roasted Hyper Land Gaiden and found lots of bugs. And so I fixed some of them. Here the list of changes:

#1 Sprites ordering now works properly

#2 endless hp heal with items like leather jaket so yeah now it's don't work like that

#3 Alice now above everything (you can't walk on her)

And etc. In short Hyper Land Gaiden is a bit better now!





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19.08.2025 11:03
themipper (@themipper@mastodon.social)

Cannot wait for this PR to land for

Conditional breakpoints and conditional debug prints.

github.com/godotengine/godot/p





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19.08.2025 10:26
oven (@oven@mastodon.gamedev.place)

I spent the evening doing some art for the game, most of the reason for all the new art was to split each sprite up by limb to enable the equippable armor later. The consequence of this change?

You now start naked :3

#gamedev #godot #pixelart #ドット絵





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19.08.2025 07:06
smhs (@smhs@mastodon.gamedev.place)

Making a bulletproof ledge grab in a platformer isn't for the faint-hearted. #godot




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19.08.2025 05:06
ocombat_dices_team (@ocombat_dices_team@mastodon.gamedev.place)

You can play the pazzle-prototype and leave feedback at combat-dices-team.itch.io/tota

#IndieGame #IndieGames #GameDev
#SoloDev #IndieDev #IndieGameDev #Godot #godotengine #WIP #PixelArt





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19.08.2025 00:56
post (@post@vger.social)

Rust bindings for Godot 4 - Release v0.3.5

vger.social/post/24108718




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19.08.2025 00:55
post (@post@vger.social)

Rust bindings for Godot 4 - Release v0.3.5

vger.social/post/24108563




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19.08.2025 00:49
ArmouredWizard (@ArmouredWizard@dice.camp)

Left the Berry Planter running a while, to see how the Radius code works.
I've set a Minimum, to try to stop the Plants blocking the Planter into their Hut!
So far, so good!

#gamedev #godot #godotengine





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19.08.2025 00:23
boethiah (@boethiah@mastodon.gamedev.place)

It took me quite a bit to figure out some AI issues but it was down to a misunderstanding about how #beehave worked. Now I use two decorators to do an infinite loop after the player has been detected.
#godot #gamedev #indiedev #madewithgodot





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19.08.2025 00:19
SirLich (@SirLich@mastodon.gamedev.place)

2D animation rebasing in Godot. Essentially bulk-editing keyframes, rebasing them to a new starting position.

Solves a use-case I have, where I want to reuse animations between characters of different sizes.

Source here: github.com/SirLich/godot-creat

#godot #gamedev #devtools





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19.08.2025 00:01
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

With next update of NOKOMA, shuffle the grid strategically at your desired moment as long as the prerequisite is met! And when no moves are available, it will shuffle automatically.
#indiegame #indiedev #gamedev #solodev #Godot #mobilegame #puzzlegame #cozygames





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18.08.2025 21:54
bproject (@bproject@mastodon.social)

As a newbie in 3D , maybe someone could provide some tips and tricks, how / with which tool can I model a 3D world.

My special questions are things like: How do I create all the grass? Or a forest?

And which tools are used for this?
Is it done directly in
Or is it done in and then imported into ? (Like they did in one so many YT tutorials)
Or any other tool?

I just wanted to start with a small scene. But stumbling over such "basic" question :)




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