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17.08.2025 18:49
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Manor
The Forester has decided that Pines work better, both for fast growth, and the slimmer trunks - they can move between the colliders a lot easier!
Next: improve the planting grid, and look into planting Saplings, that slowly grow, rather than planting mature trees!

#gamedev #godot #godotengine





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17.08.2025 17:40
wanderingdoorgames (@wanderingdoorgames@mastodon.gamedev.place)

After a series of game jams we're back on our remake of The Chamber Crowd.

We've added a couple of new modes, including a new Lights Out mode!

#GameDev #Godot #FOSS #IndieDev





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17.08.2025 16:22
Chantology (@Chantology@mastodon.gamedev.place)

Do you recognize this character? 👀

#pixelart #godot #godotengine #b3d #gamedev





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17.08.2025 15:30
phorphable (@phorphable@mastodon.social)

just added the reset button





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17.08.2025 14:52
ArmouredWizard (@ArmouredWizard@dice.camp)

Forester is slowly replacing trees as Lumberjack clears the dead ones.
Not sure how collisions are working.
Need to find a better algae-rhythm than "random spot in range".
And I'm not sure what problems I'm storing up for later.

#gamedev #godot #godotengine





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17.08.2025 12:26
ArmouredWizard (@ArmouredWizard@dice.camp)

Rail line is up on an embankment.
Mines are higher, but with some flatter places to build huts.
Added lots of dead trees, and ruins.
I think I want to work on a Forester, to replenish trees. Not sure how to implement. Worker needs to pick a spot, and instantiate a Tree. Have to see if I can figure some code for where to place.

#gamedev #godot #godotengine





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17.08.2025 10:59
gggdeff (@gggdeff@mastodon.social)

Hello There! Recently I made Android Port of Hyper Land Gaiden So if you Don't have PC you can now play the game!





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17.08.2025 04:45
weston (@weston@techhub.social)

Working on a custom character controller, I tried a couple online templates, but I wasn't happy with the complexity.

I wanted to make sure it supported both first and third person modes, and toggle to sprint. I am quite happy with it so far.

I would like the character model to fade in when toggling 3rd person, but I need to make a shader, I might do that next.

#gamedev #godot





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17.08.2025 01:08
elvisish (@elvisish@mastodon.gamedev.place)

Bryce Tiles on discount for #ScreenshotSaturday! #Steam weeklong deal with 30% off! Grab a copy!

store.steampowered.com/app/214

#IndieGameDev #indiegame #gaming #steam #steamdeck #games #videogames #videogaming #puzzlegames #godot #cozygames #cozygaming #pixelart #RetroGame #retrogaming




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16.08.2025 23:48
gertkeno (@gertkeno@mastodon.gamedev.place)

Added a couple more wire tools? they're not exactly basic gates, since it's full i32/f32 data.

Anywho I can make this horrible mess instead of using the computer for a total of four RISC-V instructions. Real wiremod hours.

I want to encourage programming so I'll ensure a computer is always be the cheapest option over gates mess.

#ScreenshotSaturday #godot #indiedev #gamedev





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16.08.2025 23:18
view (@view@mastodon.art)

EXCITING.

#Godot #IndieDev





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16.08.2025 23:08
all_hope_has_gone (@all_hope_has_gone@mastodon.social)

Hello, could somebody help? I have a scene where guards shooting bullets in mobs. In the guards script there is variable where position of the closest mob defined and this variable is used in the bullet script as target position. Each guard must look at closest to him mob and shooting it but the problem is each of them actually look at closest but bullets from all guards anyway are going to the mob defined first. Variable updating for look_at method but remains for move_toward.
@godot





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