godot

Back Open Paginator
20.08.2025 14:36
gamingonlinux (@gamingonlinux@mastodon.social)

I can't wait to fire that massive cannon in PVKK: Planetenverteidigungskanonenkommandant gamingonlinux.com/2025/08/i-ca




Show Original Post


20.08.2025 14:36
r (@r@fed.brid.gy)

I can't wait to fire that massive cannon in PVKK: Planetenverteidigungskanonenkommandant #PVKK #Godot #Gaming #PCGaming

I can't wait to fire that mass...




Show Original Post


20.08.2025 14:17
theludovyc (@theludovyc@mastodon.social)

@RPGCreator Thanks 😊

Here is a plugin for a dialog system I participated to create for . Maybe you can be to copy it for your engine. Especially with the system signal. But if I remember well C# already has an event system.

github.com/rakugoteam/Rakugo-D




Show Original Post


20.08.2025 14:05
rafalagoon (@rafalagoon@mastodon.gamedev.place)

¡Modo Gamejam!

¡Haciendo el juego de unos mis alumnos del ciclo formativo superior de Game Artist!

👉 twitch.tv/rafalagoon

#godot #gamedev #tortugun #godotengine #madewithgodot #hechocongodot





Show Original Post


20.08.2025 13:54
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Manor
Trying to get Berry Planters to also gather ripe berries.
Plants start with 1 berry, and slowly make more.
Run checks for if any to gather. If not, plant some.

Keep getting stuck - not sure if on colliders, or just confused...

#gamedev #godot #godotengine




Show Original Post


20.08.2025 13:06
events (@events@mobilizon.fr)

Rencontre Godot #11 - La rentrée !!

1 septembre 2025, 19:00:00 CEST - GMT+2 - 40 Avenue Henri Barbusse, 69100, Villeurbanne, France

mobilizon.fr/events/a15d0af4-0





Show Original Post


20.08.2025 12:50
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

NOKOMA 1.10 is out on Android and now you can trigger the shuffle when you want! It's a game changer in your strategy, no excuse to not reach the top of the leaderboard! 🤩
➡️ bit.ly/nkmandroid

#indiegame #indiedev #gamedev #solodev #Godot #mobilegame #puzzlegame #cozygames





Show Original Post


20.08.2025 03:50
ocombat_dices_team (@ocombat_dices_team@mastodon.gamedev.place)

I started making animations for all beasts. But I started with the zero form of any beast - an egg!

You can play the puzzle-prototype and leave feedback at combat-dices-team.itch.io/tota

#IndieGame #IndieGames #GameDev
#SoloDev #IndieDev #IndieGameDev #Godot #godotengine #WIP #PixelArt #puzzle #PuzzleVideoGame





Show Original Post


20.08.2025 01:43
godot_karlsruhe (@godot_karlsruhe@mastodon.gamedev.place)

Der fünfundzwanzigste #Godot Stammtisch #Karlsruhe am 22.08.2025.

Dieses mal heisst es: Alles Gute zum 2. Geburtstag uns allen!
Der Stammtisch wird am 18.08. zwei Jahre alt und das feiern wir gebührend nach!
Bringt Kekse, bringt Kuchen, bringt Ballons, bringt Luftschlangen, bringt Geburtstagslaune mit!

Wir treffen uns wieder in den Räumlichkeiten des #Entropia, weiterhin im Hauptraum.




Show Original Post


20.08.2025 00:11
bloodaxe (@bloodaxe@fosstodon.org)

I'm sure you're aware, but to all Godot devs: Submitt your project to the 2025 Godot Showeel! 😄

godotengine.org/article/submis

#FOSS #GodotEngine #Godot #Showreel #OpenSource




Show Original Post


19.08.2025 23:25
smalltown2k (@smalltown2k@tootr.co)

Yay my asset submission was approved godotengine.org/asset-library/ #godot




Show Original Post


19.08.2025 21:18
view (@view@mastodon.art)

All right, #godot question, I can't figure this out.

I have a UI menu. One of the buttons spawns a 3D scene, which I do by instantiating it and adding it to the root node, because I need the menu to remain in play.

This all works, but neither queue_free or root.remove_child works to remove the 3D scene, even though that works for other UI scenes. Definitely being called.

What am I screwing up?




Show Original Post


1 ...448 449 450 451 452 453 454 455 456 457 458 ...496
UP