I can't wait to fire that massive cannon in PVKK: Planetenverteidigungskanonenkommandant https://www.gamingonlinux.com/2025/08/i-cant-wait-to-fire-that-massive-cannon-in-pvkk-planetenverteidigungskanonenkommandant/
#PVKK #Godot #Gaming #PCGaming
I can't wait to fire that massive cannon in PVKK: Planetenverteidigungskanonenkommandant
#PVKK #Godot #Gaming #PCGaming
I can't wait to fire that mass...
@RPGCreator Thanks 😊
Here is a plugin for a dialog system I participated to create for #Godot. Maybe you can be to copy it for your engine. Especially with the system signal. But if I remember well C# already has an event system.
https://github.com/rakugoteam/Rakugo-Dialogue-System
¡Modo Gamejam!
¡Haciendo el juego de unos mis alumnos del ciclo formativo superior de Game Artist!
👉 twitch.tv/rafalagoon
#godot #gamedev #tortugun #godotengine #madewithgodot #hechocongodot

Hawk Hill Manor
Trying to get Berry Planters to also gather ripe berries.
Plants start with 1 berry, and slowly make more.
Run checks for if any to gather. If not, plant some.
Keep getting stuck - not sure if on colliders, or just confused...
Rencontre Godot #11 - La rentrée !!
1 septembre 2025, 19:00:00 CEST - GMT+2 - 40 Avenue Henri Barbusse, 69100, Villeurbanne, Francehttps://mobilizon.fr/events/a15d0af4-0642-486b-9af0-4fd5d393f37d

NOKOMA 1.10 is out on Android and now you can trigger the shuffle when you want! It's a game changer in your strategy, no excuse to not reach the top of the leaderboard! 🤩
➡️ https://bit.ly/nkmandroid
#indiegame #indiedev #gamedev #solodev #Godot #mobilegame #puzzlegame #cozygames
I started making animations for all beasts. But I started with the zero form of any beast - an egg!
You can play the puzzle-prototype and leave feedback at https://combat-dices-team.itch.io/total-renown
#IndieGame #IndieGames #GameDev
#SoloDev #IndieDev #IndieGameDev #Godot #godotengine #WIP #PixelArt #puzzle #PuzzleVideoGame
Der fünfundzwanzigste #Godot Stammtisch #Karlsruhe am 22.08.2025.
Dieses mal heisst es: Alles Gute zum 2. Geburtstag uns allen!
Der Stammtisch wird am 18.08. zwei Jahre alt und das feiern wir gebührend nach!
Bringt Kekse, bringt Kuchen, bringt Ballons, bringt Luftschlangen, bringt Geburtstagslaune mit!
Wir treffen uns wieder in den Räumlichkeiten des #Entropia, weiterhin im Hauptraum.
I'm sure you're aware, but to all Godot devs: Submitt your project to the 2025 Godot Showeel! 😄
https://godotengine.org/article/submissions-open-godot-2025-showreel/
#FOSS #GodotEngine #Godot #Showreel #OpenSource
Yay my asset submission was approved https://godotengine.org/asset-library/asset/4238 #godot
All right, #godot question, I can't figure this out.
I have a UI menu. One of the buttons spawns a 3D scene, which I do by instantiating it and adding it to the root node, because I need the menu to remain in play.
This all works, but neither queue_free or root.remove_child works to remove the 3D scene, even though that works for other UI scenes. Definitely being called.
What am I screwing up?