@AbramKedge sounds like a great excuse to "learn" to use the #godot game engine.
I find it relatively easy to use, and it is even free and open source, just like #freecad
Godot Curve Spawner - Auto Bake 🥐🔥
When the "Use Auto Bake" property of the CurveSpawner node is enabled, you can adjust the curve in the editor and see the results in real time. I think it kind of looks mesmerizing, so I animated one of the curve's control points 🪙
Get it here 👉 https://github.com/lemilonkh/godot-curve-spawner
And leave a 🌟 if you like it, I'd appreciate it 😄
What features that would set this apart as a level design tool would you like to see explored next?
#Godot #GameDev #GodotEngine #Godot4
Heyoooo does anyone have any handy resources to understand moving a characterbody2d with some random variation in the path towards the player?
the player will just be sitting in one place for the most part. Imagine a top down game except your enemies approach you and you can only sit still
Plz help :')
I'm doing more work on Robot Shooter. Tonight, I try to fix up the enemy AI to make enemies less prone to crowding together.
Point and click side project #Godot
4 more days till the official Cloud Keeper demo launch!
Demo will also be available on Itch.io!
https://jetpackgone.itch.io/cloud-keeper
#gamedev #indiedev #godot #roguelite
Time to upgrade my current project to #godot 4.5!
I think I came up with a good way to do the "core" play here. In addition to the reason a scene happens, you also have a lot of "filler" interactables that you use to manage your state.
I think the way I'll do it is that everyone has one inspiration which lasts until replaced.

Trying to get the lighting juuuust right in a stealth game is a significant amount of work.
Turscar Isle: Lighting Woes https://aceade.net/2025/09/19/turscar-isle-lighting-woes/
#GameDev #Godot #IndieGameDev #SoloGameDev
There is now an easy way to understand how and where bugs in the game can be reported!
#99managers #godot #gamedev #futsal
I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.
A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.
Get it here: https://github.com/lemilonkh/godot-curve-spawner
And give it a 🌟 while you're at it ✨
It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).

It seems like decals can't even paint alpha. Their alpha influences how much they paint onto the projected surface, but cannot change the alpha of the surface they're projecting onto.
That's really all I would need, I think. Shame it also seems impossible...