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18.09.2025 21:50
zeantwan (@zeantwan@peoplemaking.games)

Today was a productive day! Lots to do still, but it's great to see progress!

I can now use the phone, hang up on someone and make decisions!

Who could have known making a phone was this hard 😂

#GameDev #IndieGame #PhoneyBusiness #Godot





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18.09.2025 20:44
timeslip1974 (@timeslip1974@mastodon.social)

Started work on a little pet project to fill the wee hours.....





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18.09.2025 20:15
fediverse (@fediverse@app.wafrn.net)

Messing around in Godot


#godot



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18.09.2025 18:37
draknek (@draknek@mastodon.gamedev.place)

We (Draknek & Friends: A Monster's Expedition, Cosmic Express, etc.) are looking for a Godot consultant to help us investigate and fix an issue with long load times on iOS. It seems like Godot 4.5's shader baker might not be working on iOS only.
If you're interested, please email hello@draknek.org with your experience and rates.
#godot #madewithgodot




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18.09.2025 18:19
jeremi360 (@jeremi360@social.vivaldi.net)

Finally a bit overdue new Rakugo Dialogue System release:
rakugoteam.github.io/devlog-06
#Godot #VisualNovel #DialogueSystem #RenPy




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18.09.2025 16:34
textovervideo (@textovervideo@fosstodon.org)

Godot 4.5 was recently released. This release now supports drag and drop resources in scripts to preload by UID instead of by path.

Scripts can now take advantage of preloading resources via their UID. You just have to drop the resource while holding Ctrl (Cmd on macOS).

By using UIDs instead of paths for preloading, your scripts will be more resilient, wherever the resources you are preloading are in your project.

#Godot #UID #resources #scripts





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18.09.2025 16:30
textovervideo (@textovervideo@fosstodon.org)

Godot 4.5 was recently released. This release now allows selecting multiple remote nodes at runtime.

The Godot editor had a major issue for a quite some time. Users could not selected more than one item from the remote node list. Now, this is a thing of the past because of Godot 4.5. Developers can now select multiple nodes and even edit common properties.

#Godot #node #nodes





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18.09.2025 14:54
post (@post@lemmy.ml)

Ensuring quality in the Godot documentation, a continuous process

lemmy.ml/post/36322901




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18.09.2025 14:54
post (@post@lemmy.ml)

Ensuring quality in the Godot documentation, a continuous process

lemmy.ml/post/36322900




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18.09.2025 14:12
erytau (@erytau@mastodon.social)

Run cycles are hard.

Having animated in-game paintings is awesome!





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18.09.2025 13:07
gamingonlinux (@gamingonlinux@mastodon.social)

Use rule-bending books to build a massive score in anagram roguelike Watchword - out now gamingonlinux.com/2025/09/use-




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18.09.2025 13:07
r (@r@fed.brid.gy)

Use rule-bending books to build a massive score in anagram roguelike Watchword - out now #Watchword #IndieGames #Gaming #LinuxGaming #Godot

Use rule-bending books to buil...




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