Also please go follow @GodotFest
You won't be disappointed.
If you haven't already, check out https://godotfest.com there are still tickets left!
I will be there, too.
**Vietnamese Post:**
"AI trong Godot (llama 3.2) lỗi khi người dùng здgesetz nó gọi tên sai «Dave» thayné co ghé matériaux., Pedro phಂуберn tên chính corazón «Pedro» siêu irriter Défense. Có thể rơi vào loop tên Gasparți nhưng đã giải决. Đơng, nhớ tên tên chính vềfficiency nhở AI!
#AI #PedroAI #Godot #Llma32 #HumorAI"
*(Kar ak 387 ký tự)*
https://www.reddit.com/r/LocalLLaMA/comments/1oe6mif/does_ai_often_get_angry/
It is absolutely bonkers how bad the #godot text input widget is. No option to filter for specific characters, no option to prevent line breaks, and any attempt to clean up the input results in an infinite loop error.
Fucking terrible widget.
Content warning:Mildly strobing gif
What gritty techbase setting would be complete without static-y monitors? 📺📺
🖤 (also yes - there will be accessibility settings to turn the flickery lighting off ^_^ ) #Godot #environmentdesign #IndustrialScenery #indiedev #monitors #horrorgame #StrobeWarning #indiegame
Great reception of my game announcement in #Godot's reddit!
Thanks to everyone for your cool comments ❤️!
https://www.reddit.com/r/godot/comments/1od484s/my_first_minigame_made_with_godot_and_blender/
I was missing a feature from #kde "Window Rules" in #linuxmint #cinnamon
Turns out that I can achieve most of what I want with wmctrl.
wmctrl -r 'title' -e 0,x,y,w,h
I am starting #godot trough a bash script and call the window resizing rules afterwards in the same script.
Now I have
screen 1: left-side: editor, right-side: script editor
screen 2: left-side: terminal (with debug output)
Nice :-)
If someone knows a tool/service like "window rules" please point me in the right direction.
Our stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable!
This is particularly relevant if you have games published on Android and iOS.
But we also recommended upgrading from earlier 3.5.x or 3.6.x releases for all other platforms. #GodotEngine
🔗 https://godotengine.org/article/maintenance-release-godot-3-6-2/
HELLO!
If you are an #indie #gamedev and know how to use custom icon fonts in your engine of choice (#unreal, #godot, #unity, #love2d, what have you), I'd appreciate it tremendously if you could contribute a wiki page to PromptFont to explain how to do so, since it seems rather non-obvious in many cases.
https://codeberg.org/shinmera/promptfont/wiki
In case you're unfamiliar with PromptFont, it's a font I've developed that includes hundreds of glyphs for input and button prompts in games.
OMG
#Godot finally has overhauled SSR
Great news!
https://github.com/godotengine/godot/pull/111210
Juan Linietsky & Ariel Manzur released #Godot Engine version 3.6.2-stable. https://godotengine.org/
Hawk Hill Manor
Added Haulers to collect finished goods from Huts, rather than wait for the Hut Workers to fill their inventory and then spend valuable Working time delivering to Stockpiles.
It's a bit janky, and occasionally 2 haulers follow each other around the map, or roam miles to collect minimal supplies, but the concept seems sound
#godot #godotengine #gamedev #gdscript