After mucking about for a while I have managed to replay the GDL90 I captured off the Stratux (onto the network) and feed it into my Godot app map. In theory, this would work in in the cockpit off the Stratux.
This live traffic replay is pretty slick. I think I'll integrate it into the app at some point. I watched my departure and getting vectored around some other aircraft on the map. I want to color code the aircraft by height (similar to adsb-exchange) too I think. It gives me an easy scan of how high something else.
#godot #avgeek #aviation #programming

csound-godot plugin is so freaking cool and what made me actually continue with this CsoundScore tracker!

I just finished a new release of Robot Shooter today. It has even better graphics and, hopefully, smoother gameplay than previous versions. Could use some feedback as I am moving from creating features to producing content and getting the game "done"
This release also includes a nice collection of bug fixes
https://bird-with-toes.itch.io/robot-shooter/devlog/1487221/alpha-6-rolls-out
Small bit of #Gamedev progress: I’ve got a #Godot testing environment set up on my Steam Deck! This ought to be a good way to test performance and do optimization work later on.
I love my Steam Deck, and just want to make games work well with it.
Godot Mobile update — April 2026
https://sh.itjust.works/post/58374805
Tonight's progress: I started on this new wilderness area that's just outside town.
And I have my first enemy (a lil' goblin!) I spawned a few of them which revealed a few bugs which have now been resolved.

Stumbled over some bizarre #Godot oddity: when I set my camera to current that is supposed to focus on a mesh, the mesh suddenly disappears (but its shadow is still rendered). STRANGE!
Inspired from Rhell devlogs by Slug Glove I've been trying my hand at UV editing with wind-waker style repeating textures. Using this maybe overzealous three-layer texture I can squish UVs to form a wall making use of the x-axis repeating to prevent too much stretching. The topside could use some work though, without y-axis repeating there isn't much UV space left for grass... 1/2
#ScreenshotSaturday #godot #indiedev #gamedev

Today's featured Fupa is "Pirate's Booty" by steam user Marbled Marionberry
#artgame #gamedev #indiegames #godot

dog walk. game by blender studio
https://makertube.net/w/m5BUcCc7MToN5XGnZsGN9r
One thing that really adds to the final result is to fake self-shadowing. I use this both for tree foliage and grass.
For trees, a configurable virtual sphere shape adds shadow to leaves inside the sphere.
For grass, I just add more shadow near the ground.
This adds a lot to the lighting, both in direct light and in actually shadowed areas (in which case the effect is similar to ambient occlusion)
It's implemented in shaders and has almost no perf cost.
Building a Diphone TTS engine in Godot for no reason at all.
#TTS #Godot #Linguistics #VoiceSynthesis