I might did came up with an idea for Samory to create custom decks inside of the game itself.
I spend the evenings this week in developing such a feature. Right now you can create such a deck, add cards to it and save it.
After the game restart, that deck is getting loaded and can be used to play with. This is much simpler than the legacy approach.
Hopefully I will get this feature into a polished state soon.
#Samory #GameDev #Godot #GodotEngine
What if every Control node in Godot was a container?
Containers, after all, are just extra positioning logic that forces a state on child elements. Separation of this behavior from basic Controls is nice at first... But eventually you end up wanting stuff like Buttons behaving like containers, or children escaping parent container logic.
So what if every UI node was inherently capable of "containing" a child, and the child would decide if it wants to be anchored or contained.
In-game keyboard asset for A Corporate Machine
#indiegame #gamedev #blender #godot #gaming #gameart #acorporatemachine
New profile. Time to update #introduction post!
Hello! I’m STILL a tiny Hawaiian punk mom living in Stockholm who writes fun, imaginative, hard-to-categorize #SFF usually featuring #indigenous or #diaspora futurisms.
I DID find this to be a space to chat about #writing craft and crafting #craft #knitting #embroidery mostly at #WritersCoffeeClub and #FinishOrFrogAlong
But I’m also into #gamedev #indiedev and #godot now and looking to connect with folks in those spaces
¡Directo de desarrollo experimental! 🤔
👉 https://twitch.tv/rafalagoon
-Vamos a seguir un rato haciendo y juegueteando con mis canicas
-Haremos un experimento con VR: VR2D
#gamedev #godot #godotengine #hechocongodot #vr #godotvr
Another #godot feature proposal that is currently discussed would make my life so much easier.
Making the debugger window detachable or to be moved freely within the godot editor.
https://github.com/godotengine/godot-proposals/issues/7984
Cannot wait for this [1] change for #godot to land.
Conditional breakpoints! Yeah!
I have 1500 entities running simultaniously and I am only interested in breakpoints that come from entities with specific IDs/types/values etc. This will make debugging so much easier.
[1] https://github.com/godotengine/godot/pull/100516
Today I added inertial scrolling to my sectional maps. Now I can flight the map and regrab or just wait for it to slow down. Very similar to a lot of other maps. It gives it a much better feel to use.
Which one do you like more? I didn't realize you can basically get a blur effect for really cheap by using textureLod (at least compared to sampling adjacent pixels)
Demo’s live on Steam.
Go play it.
https://store.steampowered.com/app/4366080/The_Last_Hand/
#TheLastHand #IndieDev #Godot #godotengine #Roguelike
Been working on lots of stuff recently, so here's an update!
Got the tram textured and (mostly) functional, needs to be hooked up to the item/scoring system so it records how much wealth you've redistributed from the filthy capitalists 😼
Speaking of, the item and inventory systems have been added! Kitties can pick up, store, and use items! 🐱
Spontaneous Kitty Combustion has also been implemented for certain damage types! 🙀
⚠️ Warning: Cartoonish Gore
#gamedev #indiedev #gaming #godot #kitty
Interesting that the only difference between a breadth-first search and a depth-first search is whether you get the first or last item from the queue...
#Godot #GDScript #Programming #GameDev #Godot4 #BFS #DFS #BreadthFirstSearch #DepthFirstSearch
