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14.02.2026 17:38
omegansDomain (@omegansDomain@mastodon.social)

!
I finally feel good (health issues are not over yet) to working again. I fixed a lot of bugs and the game is slowly ready for a new demo, but now I need to repaint the remaining stuff





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14.02.2026 17:29
AmusingNoodleGames (@AmusingNoodleGames@mastodon.gamedev.place)

Introducing Faded Cove! A cozy, witchy game where you must lift the curse on your woods and appease the Goddess while doing so. Explore the Cove, care for nature, fish, and cook new foods!

Wishlist Now! -> store.steampowered.com/app/410

#gaming #farmsim #lifesim #witch #indiegame #newgame #steamgames #steam #godot #godotengine #gamedev #screenshotsaturday




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14.02.2026 17:11
binbun3d (@binbun3d@mastodon.social)

Glass UI shader is now freely available by the way!

Link: binbun3d.itch.io/fluid-glass-ui





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14.02.2026 17:04
rocky1138 (@rocky1138@dosgame.club)

I'm currently reading (and excited about) Moving Terrain3D Towards a GPU-Driven Workflow by Tokisan Games: tokisan.com/terrain3d-gpu-driv #godot #foss #gamedev




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14.02.2026 16:57
youen (@youen@mastodon.gamedev.place)

Here is how it's going in #FreeCAD.

Next step is to integrate this in the game. Which means making a skeleton in Blender, skin the parts on the skeleton, and add textures. I'll also use a CC0 model for the tyre.

Then I'll setup the physics in #Godot. I'll use a simple vertical slider with spring.

And finally, add code to rotate the bones according to the physics wheel position. This means the visual model will not match exactly the physics collider (but the height will be accurate).

#gamedev





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14.02.2026 16:50
mcgillij (@mcgillij@fosstodon.org)

Working on some planet / atmosphere generation for my little toy space flight sim, it's super basic at the moment, but it's the first procedural generated planet I've made so far :) #screenshotsaturday #godot #indiegame #gamedev





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14.02.2026 16:31
elsif (@elsif@mastodon.gamedev.place)

trying keep things legible while sticking to a 128x128 game area #screenshotsaturday #godot #gamedev

store.steampowered.com/app/351





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14.02.2026 16:29
ambimist (@ambimist@toot.io)

I'm really not motivated by level building, but there's something very satisfying about zooming out and seeing what you've built as little dioramas.

#Godot #GodotEngine #IndieDev #ScreenshotSaturday





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14.02.2026 16:08
urban_explorer (@urban_explorer@masto.nu)

I’ve decided to start my #gamedev journey with a bullfighting-inspired game, based on Blasco Ibáñez’s ‘Blood and Sand.’ Right now, I’m learning #Godot with Packt books. Open to your advice! :)🐂🎮




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14.02.2026 14:59
pell (@pell@fosstodon.org)

#ilovefs #ilovefs26 #ilovefreesoftwareday

And thank you to these Free Software projects I use less frequently but find very useful when I need them:
#adventuregamestudio #audacity #calibre #clang #curl #debian #gnome #godot #gpg #guix #jmtpfs #kde #libreoffice #meson #minisign #ninja #openbox #openssh #qemu #shotcut #tint2 #wget




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14.02.2026 14:09
rokojori (@rokojori@mastodon.social)

Need something new (but an old technique)?

Rokojori Action Library v0.5 released! 😱

I created a tutorial for the mesh based FlareVFX and which layers are used - with nice previews 😎

Read more on the blog:
rokojori.com/en/news/blogs/rok





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14.02.2026 11:55
nathanhoad (@nathanhoad@mastodon.social)

I've been working on improving the branding for Bravest Coconut and decided to update the trailer while I was at it: youtu.be/_pvOG2MsTQk




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