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02.03.2026 11:17
w (@w@spectra.video)

Everybody's abuzz for Hive Time

spectra.video/w/458R5Hp171s6QB




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02.03.2026 10:31
shaadra (@shaadra@mastodon.gamedev.place)

Been watching the awesome #godot board game tutorial series by @beanjbunny

"Hello hello, here we Godot" is my new favourite phrase!

#gamedev




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02.03.2026 10:00
bluattire (@bluattire@mastodon.gamedev.place)

Hey There!

Mushrooms appear in a lot of my older games. I might share about those sometime. Anyway, here’s some footage in a new area in High Zone, the Forest. Something shocking happens when you plug something in!

Follow for more ByteBlaster!

#gamedev #indiegame #devlog #godot #mushroom





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02.03.2026 09:15
fireye (@fireye@peoplemaking.games)

Disco Tools 0.3.0 for #Godot is underway! Focusing on a couple quality of life additions and some big fixes, as well as an example script & demo video for the plugin docs.

If I have time, I'll see about tackling Save/ Load and C# bindings for this release.

codeberg.org/Fireye/disco-tool




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02.03.2026 07:03
Fencer (@Fencer@mastodonczech.cz)

Hello, everyone! Last time, we created a fairly interesting fire effect that works well in 2D games. This time, we’ll try transforming it into a 3D shader, put it on the surface of a cylinder, and observe the results. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=9m5XqT5m174




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02.03.2026 07:02
post (@post@programming.dev)

Godot 4: Fiery area shader (tutorial)

programming.dev/post/46558594




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02.03.2026 05:55
normplum (@normplum@fosstodon.org)

Silent Share v1.0.2 was just released:

github.com/NormPlum/SilentShar

It's an #Android #app that let's you share personal information with other people visually, so bystanders don't overhear (e.g. providing your phone number to lookup your account when making a purchase).

It's #FOSS and built with #Godot.

#Godot4 #AppDev #SilentShare #privacy





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02.03.2026 02:56
normplum (@normplum@fosstodon.org)

I've been learning about #Godot's export templates and compiling them to be smaller in size. I finally have a working export process which disables most of Godot's functionality (since my #Android app is very basic).

The original (unoptimised) APK file was 26MB. The new optimised one is 9MB!

#GodotEngine #Godot4




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01.03.2026 23:48
BigTheDave (@BigTheDave@mastodon.gamedev.place)

Small update. Added rolling and started work on the events lifecycle (Rolling is set up as an ability)

Still tweaking values to allow you to stick all the way around the outer 'loop' when running and rolling

Those loops are been finicky at the best of times. All the full-360 ones in the classic games have their own physics code

Also created myself a speed debugger. I was having some issues with speed getting eaten in places and the graph really helped me diagnose it

#gamedev #sonic #godot





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01.03.2026 22:43
mainframegames (@mainframegames@mastodon.social)

🔍 SCOUT CAM 🔍

I've implemented a new feature where you can zoom in and scout the landing zone of your shot. This will help a lot with blind shots and help give you a better idea where you're ball will go if you hit a perfect shot. Result will vary based on your power + accuracy 🏌️





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01.03.2026 21:18
r (@r@fed.brid.gy)

I finally got the lighting layered perfectly and implemented a fully functional UI including volume controls, gamma settings, and more. Feeling super proud of this progress! #ScreenshotSunday #Horror #Godot #indiegame #PostApocalyptic #UX





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01.03.2026 21:16
r (@r@fed.brid.gy)

I finally got the lighting layered perfectly and implemented a fully functional UI including volume controls, gamma settings, and more. Feeling super proud of this progress! #ScreenshotSunday #Horror #Godot #IndieGameDev #PostApocalyptic #UX





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