Everybody's abuzz for Hive Time
https://spectra.video/w/458R5Hp171s6QBK68YPWah
Been watching the awesome #godot board game tutorial series by @beanjbunny
"Hello hello, here we Godot" is my new favourite phrase!
Hey There!
Mushrooms appear in a lot of my older games. I might share about those sometime. Anyway, here’s some footage in a new area in High Zone, the Forest. Something shocking happens when you plug something in!
Follow for more ByteBlaster!
#gamedev #indiegame #devlog #godot #mushroom
Disco Tools 0.3.0 for #Godot is underway! Focusing on a couple quality of life additions and some big fixes, as well as an example script & demo video for the plugin docs.
If I have time, I'll see about tackling Save/ Load and C# bindings for this release.
https://codeberg.org/Fireye/disco-tools/pulls/28
Hello, everyone! Last time, we created a fairly interesting fire effect that works well in 2D games. This time, we’ll try transforming it into a 3D shader, put it on the surface of a cylinder, and observe the results. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=9m5XqT5m174
Godot 4: Fiery area shader (tutorial)
https://programming.dev/post/46558594
Silent Share v1.0.2 was just released:
https://github.com/NormPlum/SilentShare/releases/tag/1.0.2
It's an #Android #app that let's you share personal information with other people visually, so bystanders don't overhear (e.g. providing your phone number to lookup your account when making a purchase).
It's #FOSS and built with #Godot.
#Godot4 #AppDev #SilentShare #privacy

I've been learning about #Godot's export templates and compiling them to be smaller in size. I finally have a working export process which disables most of Godot's functionality (since my #Android app is very basic).
The original (unoptimised) APK file was 26MB. The new optimised one is 9MB!
Small update. Added rolling and started work on the events lifecycle (Rolling is set up as an ability)
Still tweaking values to allow you to stick all the way around the outer 'loop' when running and rolling
Those loops are been finicky at the best of times. All the full-360 ones in the classic games have their own physics code
Also created myself a speed debugger. I was having some issues with speed getting eaten in places and the graph really helped me diagnose it
🔍 SCOUT CAM 🔍
I've implemented a new feature where you can zoom in and scout the landing zone of your shot. This will help a lot with blind shots and help give you a better idea where you're ball will go if you hit a perfect shot. Result will vary based on your power + accuracy 🏌️
#speedgolf #godot #devlog #gamedevelopment
I finally got the lighting layered perfectly and implemented a fully functional UI including volume controls, gamma settings, and more. Feeling super proud of this progress! #ScreenshotSunday #Horror #Godot #indiegame #PostApocalyptic #UX

I finally got the lighting layered perfectly and implemented a fully functional UI including volume controls, gamma settings, and more. Feeling super proud of this progress! #ScreenshotSunday #Horror #Godot #IndieGameDev #PostApocalyptic #UX
