godot

Back Open Paginator
21.03.2026 15:47
iivoltagewolf (@iivoltagewolf@bark.lgbt)

I just love making comments like these in my code for my projects.

I think comments like these are funny because they show the angst a game developer sometimes feels.

@secfurry would probably get a kick out of these and add these code comments to her collection.

#gamedev #coding #programming #godot #sourcecode #screenshot





Show Original Post


21.03.2026 15:37
artificialmind (@artificialmind@fosstodon.org)

Interactive drilling is a lot of fun.

Sneak peak of a new in progress demo, where you can control a 3 axis drill (various shapes) via point-and-click. The drill then moves to your target location, subtracting sweeped tool meshes in ~20 hz frequency.

This is all done using exact mesh booleans and takes roughly 1ms per step in most cases.

(Rendering/UI via godot again)

#godot #geometry #milling #booleans





Show Original Post


21.03.2026 14:54
rubberduck (@rubberduck@mastodon.gamedev.place)

I haven't checked out the #liblast project for month. It is cool to see this #Godot #FPS #multiplayer game / #framework making progress.

But that is not all, as I finished my recent Unreal + MaterialMaker Landscape project, time has come to do some stuff for liblast again.





Show Original Post


21.03.2026 14:51
ratsnakegames (@ratsnakegames@mastodon.social)

The process of installing export templates on a headless CI server is extremely annoying (unless there is a specific feature for that in the CLI that I cannot find documentation for).

Currently uploading the export templates from my local installation to the server via scp.




Show Original Post


21.03.2026 14:40
ratsnakegames (@ratsnakegames@mastodon.social)

Okay, false alarm: There is one commit that was done by claude which got merged by accident and was reversed immediately.




Show Original Post


21.03.2026 14:39
ratsnakegames (@ratsnakegames@mastodon.social)

FUCK





Show Original Post


21.03.2026 14:20
meatpuppet (@meatpuppet@troet.cafe)

hab angefangen mit #godot rumzuspielen. und das ist schon cool, aber ich hab das gefühl dass die meisten da nur drin rum klicken - sobald man was programmatisch machen will (in meinem fall ein skeleton2d), werden doku und suchergebnisse echt dünn.




Show Original Post


21.03.2026 14:08
elsif (@elsif@mastodon.gamedev.place)

ended up making a bunch of little vehicles for my game, even though it's a turn based soulslike with no driving whatsoever #screenshotsaturday #godot #pixelart #ドット絵

store.steampowered.com/app/351





Show Original Post


21.03.2026 13:57
binbun3d (@binbun3d@mastodon.social)

Hologram effect is now available on godotshaders btw!

Link: godotshaders.com/shader/hologr





Show Original Post


21.03.2026 12:36
morphingames (@morphingames@mastodon.social)

Dayum boy, cover that 🍑🫣





Show Original Post


21.03.2026 11:36
w (@w@makertube.net)

Using a game engine (Godot) as a simulator for GNSS location data plus a location/orientation solver

makertube.net/w/rEcDUmE8ZuZDoY




Show Original Post


21.03.2026 10:52
w (@w@makertube.net)

Direct georeferencing 3D-scanner using rotating lidar and GNSS (="GPS")-devices (u-blox ZED-F9P)

makertube.net/w/1EVeb2uDaBvG4R




Show Original Post


1 ...64 65 66 67 68 69 70 71 72 73 74 ...497
UP