The #Jolt physics engine handles it quite reasonably! This is still a subject with a lot of uncertainty for me, to see if it will work with multiple joints in complex machines.
For now, it wasn't intentional, but apparently I've created a trailer pull back simulator. It's as painful to drive as in real life 😅 You can't look 360° so you have to rotate in the other direction each time the trailer goes on the other side, and of course the trailer itself is hard to control...
I've added a hinge part in the game. Same procedure: modeled with #FreeCAD, then textured in #Blender, and integrated in the game with the #Godot editor. This works great! At least for prototyping.

A segunda actividade confirmada:
Aventuras con hexágonos (17h)
Análise da arquitectura de un xogo de aventuras por turnos con movemento en hexágonos. Técnicas para crear niveis de xogo interconectados de xeito sinxelo. Como adaptar partes do GridMap de #Godot. Divagación sobre a utilidade de restriccións para desenvolver un xogo.
First prototype of first game after first month! It’s an arcade-style adaptation of Weird Fishes. You’re a seal-mermaid getting energy from encounters with other sea creatures. I’m real happy that I got the movement to feel playful and effortless. Fun!
Lalo o ke Kai means "beneath the sea" in ‘ōlelo Hawai’i
🕹️ Title: Thrive
🦊️ Idea: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🦉️ https://mastodon.social/@Thrive_Game
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: 3/21/26
⚗️ Huge vers. 🦬️
📌️ Changes: https://www.revolutionarygamesstudio.com/news
🦣️ From: https://mastodon.social/@Thrive_Game/116268013131519483
🏝️ https://www.youtube.com/embed/LmIwSBvXGQA
🦉️0.9.0 https://www.youtube.com/embed/xeDfG5VtNRA
🐹️ https://www.youtube.com/embed/2Y3xIAFa_80
🎲️ https://www.youtube.com/embed/UfmtMjDPPGk
🎲️ https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM

Comment ça, « trop de particules » ? #godot #gamedev
Been working with @rohhsa on some sound effects for my Godot Beam VFX! She's done such great work to make them fit well.
I'll be updating the effect soon to make it easy to swap sounds.
Here's the sounds: https://itch.io/b/3604/godot-beam-vfx-sfx
#godot #godotengine #vfx #sfx #indiedev #gamedev
Hey, I'm back! And the demo for Dynamine is now finally up! You can get it on Steam or you can play it in the browser on Itch!
https://hexagonnico.itch.io/dynamine
https://store.steampowered.com/app/4480100/Dynamine/
#gamedev #indiegame #godot #godotengine #pixelart #minesweeper #gaming
taking fresh screenshots to showcase new systems. I've applied random stamps to that spell and it delights me to say i have no idea what will happen when i actually cast it #godot #turnbased

It's taken me all week to get this working
My mistake was trying to do arbitrary gravity so late into the project rather than as a first principle. But I've made it here, with simple gravity flipping
I've done arbitrary gravity engines before but it's much much simpler and easier when
1) Your sensors all come out the origin of the player
2) You've not got specific transition logic when jumping and landing
3) Your speed is not affected by slopes
(and more beside)
Still needs drift sparks, but at least got that dust flapping in the wind. Oh yeah, finally got around to sort out a minimap, that'll be useful. #gamedev #indiedev #indiegame #godot