godot

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23.03.2026 15:53
saaste (@saaste@mementomori.social)

Minun Godot-harjoittelut jatkuvat. Nyt vuorossa oli Super Mario -klooni.

Keskityin tässä tekemään jotakuinkin ehjän kokonaisen maailman, rakentamaan liikkuvat viholliset, joilla on eri tiloja. Tässä sai myös hyvin harjoiteltua interaktioita eri objektien välillä, tilojen hallintaa ja paljon muuta.

Olisihan tuohon voinut laitella lisää animaatioita, ominaisuuksia, ääniä, musiikkia ja muita yksityiskohtia, mutta oppimistavoite tuli tällä raakileellakin saavutettua.

Hauskaa puuhaa! ☺️

#ohjelmointi #godot





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23.03.2026 14:09
artificialmind (@artificialmind@fosstodon.org)

Real-time interactive milling simulation using exact mesh booleans (~1 ms per step).

I teased this on the weekend. This is super hard for various reasons.

The sphere is actually sweeped each step, so we have a unique ~300 tris mesh each time. No preprocessing possible.

Then the sweep starts at the exact location the previous ended, meaning ~100 coplanar tris each time.

The workpiece accumulates triangles away from the "action" which must not affect perf.

#booleans #geometry #godot #mesh





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23.03.2026 11:57
ReyGameDev (@ReyGameDev@mastodon.gamedev.place)

First Game Jam with Godot! 🎮

#gamedev #devlog #godot #games





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23.03.2026 09:06
formamac (@formamac@mastodon.social)

Planning stream semaine 12 (2026) 🗓️

Spoiler alert : retour à la normale avec 3 streams 😉

➡️ twitch.tv/formamac

@panic @godotengine @godotengine@mastodon.gamedev.place #godot #twitchstream #twitch #indiedev #indiegame #development





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23.03.2026 07:09
Fencer (@Fencer@mastodonczech.cz)

Hi, everyone! It’s time to create something small in 2D again, and since simulating old devices can be very useful in games, we’ll take a look at a shader that mimics the behavior of a low-quality analog screen. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=_2UFFFRKDqw




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23.03.2026 07:08
post (@post@programming.dev)

Godot 4: Another broken TV (tutorial)

programming.dev/post/47642174




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23.03.2026 06:22
rye (@rye@ioc.exchange)

There is an open source model world for Godot, with ladders and most of the modeling however I cannot remember what it is named.

#godot #gamedev




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23.03.2026 01:52
sgt_mittens (@sgt_mittens@mastodon.gamedev.place)

The little coloured light in the Kitties' helmets (which has been there since the very first video I posted of the game) was never explained, but it serves two purposes:

1. It lights up the model's face so you can always see your friends yapping with VoIP

2. It is the in-lore area where the Kitties' HUD is projected from

The latter is now more obvious with the beginnings of the new HUD I've been working on! It updates to match your chosen equipment colour! 🐈

#gamedev #indiedev #godot #kitty





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22.03.2026 23:35
cmanman (@cmanman@mastodon.ie)

This is every asset from the game I made for the godot wild jam. play the game here: flaming-void.itch.io/defence-a #godot #gamedev #indiedev #indiegame #art #drawing





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22.03.2026 22:28
danana_dread (@danana_dread@tech.lgbt)

Tuned terrain generation and made a prototype cutaway effect, to get a general sense for how the underground might look.

#GameDev #Godot





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22.03.2026 22:17
S1dragon (@S1dragon@peoplemaking.games)

It's been a little over a year since I posted my steam page, and am at almost 200 wishlists. Can we get there?
#gamedev #indiedev #godot
store.steampowered.com/app/354





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22.03.2026 21:49
BigTheDave (@BigTheDave@mastodon.gamedev.place)

Back to normal service. Picking off some easy wins after that week of frustration.

Pushing blocks uphill is now smoother (there's a slight animation hiccup the movement is smooth)

One of the edge-case issues with Sonic is that, on flat ground, his left/right push sensor is at his ankles. On slopes it's from the origin.

I've added a new push sensor from the origin that only triggers other blocks (no repositioning) if the original push sensor doesn't hit anything

#GameDev #Sonic #Godot





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