I finally got round to writing that blog post y'all were badgering me about! Finally revealing how those waves are made 🌊
https://frozenfractal.com/blog/2026/3/27/around-the-world-30-making-better-waves/
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen
Seeker's Solid Input Prompts are feature complete for 1.0 !
There is so much customization options and so much you can do now... 😵💫 😵💫
I still need to test a few things, make a neat itch.io page, write the documentation then it's clear for takeoff !
Tutorials vids are in the works 👀
Seeker's Solid Input Prompts releases next week if everything goes well !
See ya !
#gamedev #indiedev #godot #godotengine #addon #tools
I actually didn’t know you could apply textures this easily, that was a joy to find out. Come learn 3D in Godot with me today: https://youtu.be/QYF-a_14Ms0?si=Bmtjx1YxNluwG5BZ #godot #gamedev #indiedev
#procedural #animation of arms in #godot : rotations of the main body are copied on the white arms with a lerp and and weight. it was surprisingly easy to setup. inspired by the magnificent #asuraswarth
#gamedev #locomotion #makhana
Back on the Atari 2600, Activision games were always my favorites. A lot of them had that beautiful sunset gradient on the horizon.
Now my game does too! :)
But to enjoy the sunset, you’ll have to make it to the finish.
#gamedev #indiegames #godot #indiedev #devlog #pixelart #atari2600
I'm super excited to be teaching a 4-week, fulltime class at School of Machines in #berlin this July 🎉 We'll be making games in #godot and building #arduino based controllers and talk about #feminism and #art <3 https://www.schoolofma.org/summer-2026/creating-alt-ctrl-as-feminist-art-practice
Some kinda glass idk.
This isn't blur, but I always feel like I'm chasing some non-existent magical performant blur that fixes all my issues and looks beautiful
Dev snapshot: Godot 4.7 dev 3
https://europe.pub/post/10777118
You might wonder what medieval fantasy has to do with space — I thought the same until I saw this... 😂
#fps #gameplay #gamedev #indiedev #godot #godotEngine #gamedevlife #slime #mob
Not perfect by a long way, but useable.
Buttons/UI send "I have been pressed" signal via SignalManager.
CrewManager and ScoundrelManager listen, and route as appropriate to update Data. Then emit "DataUpdated" signal.
UI listens for Updated, and redraws.
Next, I could make it a lot prettier, change UI/background by Playbook/Crew etc
Also draw data from external file (JSON?) rather than hardcoded
#godot #ttrpg #gamedev #rpg #godotengine #BladesInTheDark

writing a particularly time consuming algorithm for our in game short content app. hit me with some cool algorithm ideas. already randomized the likes and subscribes, and it generates content creators based on npcs we already have