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28.03.2026 17:07
BigTheDave (@BigTheDave@mastodon.gamedev.place)

Bullet ricochet is done, but I have to big up a feature of Godot I'd otherwise have to implement.

VisibleOnScreenNotifier and Enabler nodes

I'd normally use a lifetime counter for my bullets, but now VisibleOnScreenNotifier destroys the bullets when they are suitably off screen (120px beyond in this case)

VisibleOnScreenEnabler will be used on almost *every* active enemy so that only on-screen enemies are active. Here it's being used on the spitter.

#Godot #sonic #Gamedev





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28.03.2026 16:22
mcgillij (@mcgillij@fosstodon.org)

#screenshotsaturday #godot #gamdev #indiegame working on some procedural planet generation / moons / satellites.





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28.03.2026 16:07
w (@w@makertube.net)

flat fat cat.

makertube.net/w/1jWL3m9cvELwft




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28.03.2026 15:57
godoteires (@godoteires@amarinha.gal)

@nekerafa nos falou da súa experiencia trasteando e argallando xogos para a PSP con #Godot





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28.03.2026 15:53
grogpod (@grogpod@mastodon.gamedev.place)

The biggest roguelike release of all time is here!

A sequel to one of the highest rated games ever Meteor Crashes Steam and lands with 2 new characters and 4-player co-op!

We had to hold back one co-host with chains from him rating it an 11/10.

grogpod.zone/2026-03-28-slay-t

#SlaytheSpire #roguelike #gaming #podcast #roguelite #steam #steamdeck #indiedev #indiegame #godot #godotengine




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28.03.2026 15:45
beanjbunny (@beanjbunny@nerdculture.de)

Good morning #godot feed. I keep this google doc in my back pocket, if you would like resources on how to learn Godot, please, by all means: docs.google.com/document/d/1W2

I just want you to to be able to make cool stuff! Holler if I can help #gamedev #indiedev




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28.03.2026 15:19
r (@r@fed.brid.gy)

#OrbOrbMagi can now be wishlisted on steam! 🪩 Play #pinball as a #MagicalGirl (or #Goblin) and slay hordes of enemies with lots of fancy weapons 🪄 #indiegame made with #godot and #rapier physics engine and the wonderful tilesets by @mrmotarius.bsky.social@bsky.brid.gy store.steampowered.com/app/4268820/...

Orb Orb Magi on Steam




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28.03.2026 14:34
xolatgames (@xolatgames@mastodon.gamedev.place)

So, as you understood from the new description, now anybody can't cheat, but anybody was can do that in the previous versions.

You can download the new version from my website 👉 xolat.games/

Or you can download them (burgers) on IndieDB 👉 indiedb.com/games/battle-for-b

#godotengine #godot #godot4 #online #multiplayer #3d #game #games #gamedev #indie #indiedev #development #dev #gamedevelopment #platformer #PlatformerGame #gimp #gimp3




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28.03.2026 14:30
xolatgames (@xolatgames@mastodon.gamedev.place)

Hi folks! ✌️ Here's another one t̶o̶t̶a̶l̶l̶y̶ ̶r̶e̶w̶r̶i̶t̶i̶n̶g̶ update of Burgers 🍔🍔🍔

fediverse.tv/w/vRcnujJ2cpTaa3N

Now the game has the new description:

This is an Online-Multiplayer game where you will need to collect so much more burgers 🍔🍔🍔 as you can. Here will won the who one, who collect more burgers than others. You have 30 seconds to do that ⏳. The game doesn't need an Anti-Cheat system because it has the architecture that doesn't let anybody to cheat.

#godot #godot4 #godotengine #3d #multiplayer





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28.03.2026 13:07
notes (@notes@calckey.anzui.dev)

And here is a screenshot showing the fish.
I've now had to remove my fish "bending" as it was hurting performance way to much and hat do rig and animate the fish manually. Turned out it was not to much of work as I was able to reuse animations for all fish.

#godotengine #godot #diving #gamedev





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28.03.2026 13:06
raemariz (@raemariz@spore.social)

An early early gameplay prototype of Lalo o ke Kai for #ScreenshotSaturday. It’s an adaption of the Boiling Sea chapter in Weird Fishes, where the seal-mermaid character is inspired to compose her songs by the choreography in seemingly random underwater interactions

#gamedev #godot #indiedev #solodev





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28.03.2026 08:47
youen (@youen@mastodon.gamedev.place)

Here is a short video showing what I meant by "it doesn't work well for all view angles".

There is a visible square pattern. It puzzled me for a while. I thought the grass was not uniformly spread. Until I noticed it disappears when looking in the opposite direction.

What I think now, is that grass is created per ground chunk (confirmed by the docs, actually). And the order of mesh creation is the same for each chunk (along the Z axis apparently)

#GameDev #Godot





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