godot

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30.03.2026 09:31
didier (@didier@famille.c-f.me)

#presentation / #Introduction

Je m’intéresse :
Aux #vélo en temps que moyen de transport: #vélocargo, #vélocouché. j'ai un #velomobile

À l'informatique, j'utilise #linux et du #logiciellibre depuis 20 ans au moins.

À la modélisation 3D ( #blender ), à l'#impression3D, à la création de #jeuxvideo ( #godot ), la #cartographie

Pour moi les entreprises devrait être des #scop et les humains, comme les autres animaux, devraient pouvoir circuler librement dans le monde.




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30.03.2026 08:39
fediverse (@fediverse@app.wafrn.net)

@Caramelcorgi@app.wafrn.net @umaruru@app.wafrn.net

@umaruru@app.wafrn.net asked

Can you tell us about the game you're making?

gladly! im not developing it alone, @Caramelcorgi designs the characters and levels. check out his profile for concept art and sprites.

it's a furry story-based crpg about procrastination. it's in the near future, about 2030, in a world that is similar to ours. technology has progressed little since then. a main mechanic is the phone with various apps that you can use to procrastinate the story with; dating, chatting, and even randomly generated tiktok-style content.
the story is about a a ceo wanting to live forever by uploading his brain into a large language model. i will not spoiler more…

we aren't anywhere close showing it off yet, but there is a plan for a playable demo at the gamedev meetup at eurofurence 30 this year. so if you're going, feel free to check it out then :)


#ask #gamedev #godot #eurofurence


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30.03.2026 07:54
r (@r@fed.brid.gy)

Mushrooms are done, Spore included. Took me a bit and theres alot of them so this post is going to be thread of models. #godot #3dmodels #art





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30.03.2026 07:03
Fencer (@Fencer@mastodonczech.cz)

Hello, everyone! Let’s program this interesting effect, which allows us to successfully simulate the view through a glass window during heavy rain. The shader we create this way will have many parameters and customization options, so it can be used in a wide range of situations. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=dabRioRQ97U




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30.03.2026 07:02
post (@post@programming.dev)

Godot 4: Heavy rain window shader (tutorial)

programming.dev/post/48000375




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30.03.2026 06:51
bitbraindev (@bitbraindev@mastodon.gamedev.place)

Houdini finally arrives in #Godot

github.com/peterprickarz/hego hego is a GDExtension that allows you to load and use Houdini Digital Assets (HDAs) directly in Godot Engine.





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30.03.2026 06:34
Patchbot_de (@Patchbot_de@mastodon.social)

Juan Linietsky & Ariel Manzur released Engine version 4.6.1-stable. godotengine.org/




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30.03.2026 04:57
post (@post@lemmy.zip)

We got second place in the Godot XR Gamejam!

lemmy.zip/post/61646613




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30.03.2026 04:48
copper_tunic (@copper_tunic@mastodon.gamedev.place)

We got second place in the #Godot XR Gamejam!

I've added a flatscreen mode now so people without VR headsets can play it too.

copper-tunic.itch.io/chrono-cr




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30.03.2026 01:20
S1dragon (@S1dragon@peoplemaking.games)

#screenshotsaturday big tree. Angy that double sided quads works so well for the leaves.

Also that's supposed to be water, something is wrong with the mesh or the shader is broken. #godot #gamedev





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29.03.2026 22:08
danana_dread (@danana_dread@tech.lgbt)

Debugging selective border drawing for tiles, and I just thought this happy accident looked nice?

#GameDev #Godot





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29.03.2026 22:04
ambiguousname (@ambiguousname@mathstodon.xyz)

Small gameplay prototype with SFX!
#godot #madewithgodot





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