Added some visual visual polishes for Critter Drifters today -- a flashing charge bar when you can super boost, and some extra camera motion when you boost to really sell the speed!
https://store.steampowered.com/app/3755680/Critter_Drifters/
@emi_cpl I am experiencing a crash in Godot. It seems similar to https://github.com/godotengine/godot/issues/107741. I don't use Github so I cannot create issue there.
I used the debug build provided in the issue and got this crash report:
TuxedoOS KDE Wayland
Godot Engine v4.5.beta.custom_build.9b22b4153 (2025-07-03 17:21:28 UTC) - https://godotengine.org
Vulkan 1.4.311 - Forward+ - Using Device #1: AMD - AMD Radeon RX 7600M XT (RADV NAVI33)
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.5.beta.custom_build (9b22b41531c82132732fda0f9818c5709c2587bc)
Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x74a273c45330] (??:0)
-- END OF C++ BACKTRACE --
Issue happens in Godot 4.4, 4.4.1 and 4.5 (and debug build). For some reason the debug log doesn't seem to be anymore helpful. This crash happens when running the game either from editor or linux/web build.
Open and close :) #godot #blender

When your impostors get so good, you wonder why you'd want any actual geometry at all. https://hexaquo.at/pages/grass-rendering-series-part-4-level-of-detail-tricks-for-infinite-plains-of-grass-in-godot/
An excellent blog all around by the way.
#GodotEngine #Godot #GameDev #GraphicsProgramming
My game Samory is now installable from within the AUR as a bin package. The package ships the binary and a .desktop file.
Also I did solve an issue related to SVG images not correctly shown on Android Chrome and added a application icon. This does mark version 0.10.0 of the game.
If you want, check it out.
Also you can get it from Itch.io or GitHub as it is open source.
#Linux #AUR #Samory #Godot #GameDev #OpenSource
Trucos Godot - Gabriel 2025
https://tube.kockatoo.org/w/tEuNjEghEQWKC9guHxtT2r
Adding some more placeholder content so the flow is clear. It'll probably stay as placeholder content for a while.
I haven't gotten around to animations or anything yet, I probably should so that I know it works right. They're not supposed to just be stiff barbie dolls.

Arrgghhh, so child scenes in #godot can't have different shader properties?! So I can't create a scene with half a dozen descendants that have different colors or wetness or whatever?!
That's annoying AF.
I'm good at art but bad at coding.
Everyone says Vibe Code it.
That makes me want to barf.
So, seriously. How much for:
- 3D racing engine in #Godot, #Unity, #UE5, etc.
- Model and texture import capabilities
- "Track Editor" for level generation
- Physics for "Traxor" technology (we'll talk)
- Tools for importing 2D graphics, UI, loading, etc.
- Additional controllers, keyboards, etc.
- Networking? Jesus Christ.
It's a lot, but I'm genuinely curious.

Estic començant a dibuixar algunes referències pels NPCs del #Paraploimos
Què us semblen? El xaval que sosté una petita àmfora podria ser un venedor. Les referències les he agafat de l'Instagram d'Atena Promakhos, que és un grup de reconstrucció històrica d'aquí d'Espanya: https://www.instagram.com/athena_promakhos
cc @Kathee_HDS

#GameDev #SoloDev #Godot #Train #Points #Switches #Curves
I finally rounded-off the right-angle turns that my track had previously...
And then I thought I would quickly add clicking points to change them, but that meant working out where the target should be (not quite as obvious as you'd think) and also handling crossovers correctly...
...because each of those crossovers which swaps the track from ===== to ==x== is actually four sets of points, which have to be ganged together and switch as one, needing a whole additional layer of logic to say "OK, these N items act together..." which I had planned and roughed-out, but not actually written...
...and also remembering how C# delegates work, since I'd got very used to UE C++ delegates these last years, and those have a similar intent, but just different enough to cause turbulence.
A random thought from testing all this, currently my train sits on top of the track, but there's no reason that has to be the case...