Reach the summit in day #418 of #Godot games using #GodotSteam! Today is Ormagi Press by @pxldud! Unconventional horror adventure where choices matter? Oh yeah! Two different starting points into various endings. Not out yet so give it wishlist love!
https://store.steampowered.com/app/1221670/Ormagi_Press/
#godot #shader #android #glsl #gameboy #indiegamedev #ableton #flstudio #dj #vj #whatevenisartanyway
Godot Question:
I am making a Game_That_is_Like_Rogue, and wondering the "best" way to store Stats in the player class.
I have seen that Dictionaries are useful, but is it a good idea to store different data-types in the same dictionary?
e.g. I need some Strings, ints, floats, arrays, etc.
Or do I split into Dictionary_of_strings, Dictionary_of_ints, etc?
Or even put these into one big Dictionary?
Advices?
#godot #gamedev #roguelike #gdscript #rougelight #godotengine #rpg
I should really start working on my addons, so I maybe can get some feedback at the #Godotcon26 in ... only two weeks :O
#godot #addon #godotengine #gamedev
I’ve started a devlog on itch.io. In the first post, I talk a bit about what got me back into game development, the goals I’ve set for myself, and the tools I’ve chosen to (hopefully) achieve them.
Here‘s the link:
https://mazeon.itch.io/a-knight-and-his-hobby-horse/devlog/1484666/devlog-1-first-steps
#godot #gamedev #pixelart #indiedev #solodev #devlog

Lots of work still to do, but basics of Dungeon are working.
Proc Gen rooms + corridors, using Prim's Algo.
Not sure which bit to work on next. Probably the HUD/UI. I'll need an Inventory, Player Stats, Dungeon Level, etc.
If I build all the Placeholders modular, I can* simply** just*** drop in replacements as they get built.
*might **not simple ***maybe
#gamedev #godot #roguelike #godotengine #rpg #gdscript #rougelight

Aster Pebble Devlog #04 - Road to the Demo
https://makertube.net/w/icXcU7PbGDLjfzeBBmxXGy
One of the things you may find underground. Can you solve the puzzle and enter the crypt?
#gamedev #indiegame #indiedev #pixelart #godot #minesweeper
Very complicated StateMachine fixes = broken sneaking. See utter #gamedev 𝗥𝗔𝗚𝗘 at 17 sec. How can code run like this, make it make sense! #godot #madewithgodot #indie #gdscript #Bethesda 🤬🗯️ #goingforthbyday #screenshotsaturday why not?
Last week, I made a Jetpack Joyride clone for "20 Games Challenge". It lacks some elements (vfx, more coins, robots, etc.) for now. Other than that, what do you think I should include next?
#indiedev #gamedev #solodev #godot #indiegamedev #gamedevelopment #gamedeveloper #godotengine #indiedeveloper #pixelart #sologamedev #sologamedeveloper #games
Check it out! Each terrain type can now render one of 16 different variant textures (notice all the different letters).
Texture Variants are baked into the terrain's voxel data, so textures can be chosen specifically, or randomized. Figure it'd be nice, for having textures with brick or stone shape variants.
But lemme just say, getting randomized textures for tiles fully working has been *such* a faff!
Had to make a whole Godot Forum thread about it, to find a way to pack more voxel data into each terrain mesh. (Thanks a ton, to Godot forum-goer Normalized!)

futuristic pistol with some muzzle flash and particles
#gamedev #indiedev #godot