WebSocketPeer doesn't works when I'm trying to export the game for WebGL.
https://programming.dev/post/38225621
Streaming (hopefully wrapping up? :3) Kobold Concoction jam QoL features before starting to turn it to a full game :>
https://www.twitch.tv/scruffybrush
#goingLive #FurryLive #GameDev #Godot
excellent tutorial on ALL Godot 2D Nodes under 9 minutes. Found it while searching a video to send to someone starting Godot and ended up learning a ton myself too. https://www.youtube.com/watch?v=22VYNOtrcgM #gamedev #godot
Automatic tree chopper and buzzsaw.
Made in #blender, rendered in #godot
#gamedev #indiedev #indiegame #godotengine #pixelart

Some work in the morning, improving the new drop shadow I created yesterday. Also added some more effects to the card to make everything feel more alive.
#Samory #GameDev #Godot #GameEffects
– Gee, Brain, what do you want to do today?
– The same thing we do every day, Pinky! Try to make some game dev and fail!
#indiegame #indiedev #gamedev #solodev #Godot
This is so cool: In #blender you can add custom properties to any object, including empties and include these properties in your glb export.
Then when you import into #godot you can get those custom properties by getting the `extras` meta_data which is a Dictionary containing the custom properties.
`var custom_properties = node.get_meta("extras")`
Wait a moment... Coroutines in #godot are as simple as just using await get_tree().process_frame or an amount of time? Just made a character move and rotate from point A to point B in a function with a while loop that contains an await and it works? There's a catch, right? There must be.
I'm still so proud of this concept. Menu pops up? Have the menu _ready call this with _exited_tree as the argument.

Uploaded #demo to #itch: https://storm-ex.itch.io/flippy?secret=NIVUS0MLT2XfA4EpLcqTHlLQN7U
Any feedback is welcome!
Added:
- 9 biomes
- 2 bosses
- Progression
- Over 20 creatures
- Daily bonus
- Daily missions
- Perks
- Boosters
#screenshotsaturday #godot #godotengine #gamedev #indiedev
Trying to get the demo done in time to be considered for the Godot Showcase. Being focusing on squashing bugs and adding juice to whatever I have time for.
#ScreenshotSaturday #indiegame
#gamedev #indiedev #godot #godotengine