Godot 4.5 was released a few weeks ago. This release now brings some improvements to the animation player.
☑️ You can now use the selection box to select and scale Bézier editor points. Now it is a piece of cake to perform batch changes.
☑️ When creating Bézier points, you can auto-tangent new points in a balanced or mirrored manner.
☑️ You can sort the animation player’s animations alphabetically.
☑️ It is also possible to filter animations by their names!
For a good old #ThrowbackThursday an unconventional before / after I'm quite happy about: the title screen of Fading Serenades!
Went through a few iterations, but with the final one (the first image) it feels so much more like a proper game now!

#godot Resources: You love them or you hate them.
Me? Undecided. I change my mind twice a day...
Shoutout to netfox for having client-side prediction support for Rigidbodies, this is gonna make my life SO much easier
https://foxssake.github.io/netfox/latest/
Just released a new major update to my Library! Reflection has been removed as generating a stack trace is expensive, and it is now possible to configure the everything in runtime :3c
#godot #godotengine #taiyou #aragubas #taiyoulog
https://www.nuget.org/packages/aragubas.taiyou.simplelog/
Prototype of an authoritative multiplayer game that was built fully with #godot, I had coded position reconcilization, some spells, item usage, etc. Had ot resort to composition in order to organize everything
Spent an evening trying to track down orphan nodes in our godot project.
https://rp.wtf/articles/hunting-orphan-nodes-in-godot/
Hi everyone!
One thing that I would like to add to the game is accessibility options. The problem is: I don't have any idea of what options I should enable for my game.
Consider that it works kind of like Tetris. I could use symbols in the cubes to identify their color, but how would a totally blind person play it? How to give current position and colors of the cubes?
#godot #accessibility #gamedev
I was searching for a somewhat obscure feature for Godot and I quickly found both the issue that requested this and the PR that implemented it.
I think these little advantages of using an open source engine are overlooked. You can just see if a thing has been added at the source, instead than having to dive into documentation, changelogs, or forums
Another little clip of Robot Shooter. Robots aren't just an enemy, they're also a useful resource for getting around.
Back on my level generation bullshit
#gamedev #indiedev #godot

Its a feeling. #godot #gamedev #meme #memes #gamedevmeme #lookingAtAnImageTryingNotToStrateUpCopyItButDoingItAnyway
