godot

Back Open Paginator
25.09.2025 17:02
textovervideo (@textovervideo@fosstodon.org)

Godot 4.5 was released a few weeks ago. This release now brings some improvements to the animation player.

☑️ You can now use the selection box to select and scale Bézier editor points. Now it is a piece of cake to perform batch changes.
☑️ When creating Bézier points, you can auto-tangent new points in a balanced or mirrored manner.
☑️ You can sort the animation player’s animations alphabetically.
☑️ It is also possible to filter animations by their names!

#Godot





Show Original Post


25.09.2025 16:55
partnano (@partnano@mastodon.gamedev.place)

For a good old #ThrowbackThursday an unconventional before / after I'm quite happy about: the title screen of Fading Serenades!
Went through a few iterations, but with the final one (the first image) it feels so much more like a proper game now!

#gamedev #godot #indiegames





Show Original Post


25.09.2025 16:52
prvaak (@prvaak@mastodon.gamedev.place)

#godot Resources: You love them or you hate them.

Me? Undecided. I change my mind twice a day...




Show Original Post


25.09.2025 16:21
rilic (@rilic@woof.tech)

Shoutout to netfox for having client-side prediction support for Rigidbodies, this is gonna make my life SO much easier
foxssake.github.io/netfox/late

#godot #indiedev #gamedev




Show Original Post


25.09.2025 15:06
aragubas (@aragubas@furry.engineer)

Just released a new major update to my Library! Reflection has been removed as generating a stack trace is expensive, and it is now possible to configure the everything in runtime :3c

#godot #godotengine #taiyou #aragubas #taiyoulog

nuget.org/packages/aragubas.ta




Show Original Post


25.09.2025 14:57
0x2d (@0x2d@mastodon.social)

Prototype of an authoritative multiplayer game that was built fully with , I had coded position reconcilization, some spells, item usage, etc. Had ot resort to composition in order to organize everything





Show Original Post


25.09.2025 12:21
rp (@rp@peoplemaking.games)

Spent an evening trying to track down orphan nodes in our godot project.

rp.wtf/articles/hunting-orphan

#godotengine #godot




Show Original Post


25.09.2025 09:19
supernovafiles (@supernovafiles@mastodon.gamedev.place)

Hi everyone!

One thing that I would like to add to the game is accessibility options. The problem is: I don't have any idea of what options I should enable for my game.

Consider that it works kind of like Tetris. I could use symbols in the cubes to identify their color, but how would a totally blind person play it? How to give current position and colors of the cubes?

#godot #accessibility #gamedev




Show Original Post


25.09.2025 06:11
leoqb (@leoqb@mastodon.gamedev.place)

I was searching for a somewhat obscure feature for Godot and I quickly found both the issue that requested this and the PR that implemented it.

I think these little advantages of using an open source engine are overlooked. You can just see if a thing has been added at the source, instead than having to dive into documentation, changelogs, or forums

#Godot #GodotEngine




Show Original Post


25.09.2025 04:06
beeoproblem (@beeoproblem@mastodon.gamedev.place)

Another little clip of Robot Shooter. Robots aren't just an enemy, they're also a useful resource for getting around.

#gamedev #wip #godot





Show Original Post


25.09.2025 02:36
selkcip (@selkcip@mastodon.social)

Back on my level generation bullshit





Show Original Post


25.09.2025 00:13
cmanman (@cmanman@mastodon.ie)

Its a feeling. #godot #gamedev #meme #memes #gamedevmeme #lookingAtAnImageTryingNotToStrateUpCopyItButDoingItAnyway





Show Original Post


1 ...381 382 383 384 385 386 387 388 389 390 391 ...497
UP