Brainstorming the last details of Puzzle mode while coding some stuff of it, working on early access updates, playing some amazing games... I don't even know what sleep is! 😅
(Nah, kidding, I love sleeping too much! LOL)
#indiegame #indiedev #gamedev #solodev #godot #mobilegame #puzzlegame #NOKOMA
wood
https://makertube.net/w/7MtrY2jszWyJRoNEhQkHyF
#wood #log #screenshotsaturday #gamedev #indiedev #indiegame #godot
I've continue developing this! Been implementing face culling, block palette, and even some 3D autotiling. The example block is white because I didn't bother fixing the UVs just yet hehe.
You can also check the source code here if you want!
https://codeberg.org/Teggy/BlockMap
#godot
The Bravest Coconut demo will be out on Steam on September 30th!
Wishlist now 😻 bravestcoconut.com/wishlist
#ScreenshotSaturday #IndieGames #CozyGames #PixelArt #Godot
#nixos #nix anyone know how to use #godot export template from nixpkgs?
Hey Godot experts! I wonder if there is a good way to do this, I have a base script that has a side UI script, main scene has a scripts that extends base script. When I try to run I get null on this: var tab_container = get_node_or_null("%MainContent")
I spent a few days working on a voronoi diagram generator and it seems to be working :)
And it looks pretty! I love tool scripts and draw_*

I'm doing some work on a #godot side project today. I figured I'd chip in a few bucks to help support this great project.
If you're unaware: It's an MIT-licensed (open source) game development platform and engine. The docs are great, and the tooling is effortless. Think of it as a replacement for #unity.
If you're able, consider helping out: https://fund.godotengine.org
How to create HOI4-style country labels that spans the width of an area2D?
https://sopuli.xyz/post/34323295

LIVE! Tonight I work on Robot Shooter trying to add a weird little grapple arm/gun/thing to the game. Here's hoping it goes smooth
#live #gamedev #indiegame #godot #twitch
I don't want to brag, but after weeks of sucking balls at UI in #godot, I think I've finally figured it out.
There IS a really, really nice flow. It's super fast and easy not just to lay out, but also to program.
But you sort of have to suck for weeks first.
After some tweaks to vehicle damage deformation, I'm generally happy now with how it came out.
I've been procrastinating implementing the game loop, but hoping to find some time during vacation for a first demoable state.
#GameDev #godot