I'm at the point of implementing achievements in the game, and thanks to @coaguco and his work on GodotSteam it's so incredibly easy. I added 27 achievements and supporting stats in only a few hours. #godot #gamedev

When developing the art-style for A Corporate Machine we’re keeping it separate from our prototype, to explore the look in a smaller scope, and find our pipeline before we go into production.
⠀
In the prototype, we want to try a lot of things. And if a test reveals something we didn’t plan for (has that ever happened?!), we can pivot quickly.
Get ready for a bunch of wacky WIPs!⠀
How do you handle iteration on large projects?
#GameDev #WorkInProgress #IndieGame #Blender #Godot #WackyWIPStuff

Now it's... unloading the body script and pretending the body base node is just a raw rigidbody3D.
???
I am honestly 100% lost. This is just fucking strange. Yes, I've reloaded the project.
OK, I loaded my new scene with the working bodies into the adventure framework during runtime and the bodies silently failed just like the old scenes...
And now they fail even in playing the standalone? Where they worked 10s ago?
This is... very strange... thanks #godot...
Working on Snekoban's onboarding !
When you launch the game for the first time, you get prompted to press useful keys and set volume and language directly !
On subsequent boot of the game, this wont show and you will be straight to the main menu. I also added a setting to trigger the sequence again if needed.
What do you think about this approach ?
The cozy season has just started today and if you're looking for a cozy puzzle game in your hand, give a try to my puzzle game NOKOMA!
Dowload now
iOS - https://bit.ly/nkmios
Android - https://bit.ly/nkmandroid
#indiegame #gamedev #solodev #godot #mobilegame #puzzlegame #ios #android #gaming #appstore #googleplay
I feel like I'm going nuts, all the bodies in my #Godot game just... stopped loading. I think Godot is convinced there's a circular reference somewhere and so obviously it just silently fails at random.
This is the biggest problem with Godot. No other game engine is so allergic to references.
Our free and silly little open source game "The Chamber Crowd" is out now!
"They've done it.
They've finally done it.
They've created the ultimate assassin, the Murder Ball."
https://wandering-door-games.itch.io/the-chamber-crowd
#GameDev #IndieGame #Godot #FOSS #OpenSource

New Hacking the Grepson podcast episode is out!
Hacking the Grepson 103: What Game Engine Should We Use?
Matt (@messerman) and Mike (@nebyoolae) discuss which game engine or framework to use to develop their upcoming game.
🎧 Episode Link: https://www.podbean.com/ew/pb-jnje8-197bc7c
➕ Show Feed: https://feed.podbean.com/hackingthegrepson/feed.xml
🔗 Show Home: https://hackingthegrepson.com
#HackingTheGrepson #podcast #programming #development #gamedev #defold #godot #love2d
In my #game, tiny friends have names - but bosses don’t. Thinking about changing that.
Should bosses get names too? Wdyt?
#art #gamedev #indiedev #indie #godot #blender #krita

TIL that #Godot's reverb zone feature plays the first chunk of the sound effect on the original mixer bus and then redirects the rest entirely to the reverb bus. It's not a mixer send, it's a complete reroute, but it's delayed.
So for very short sounds with strong transients like for example rigid body collision sound you might think that something is cutting off the sounds after 1 frame. If your sounds seem truncated, check if it's not caused by a "rouge“ Area3D with reverb effect enabled.