Ok, gioco pubblicato:
https://mrnetwork.itch.io/rage-against-scutch
E' decisamente più complesso del precedente, seppur non avendo elementi troppo "avanzati".
Fatemi sapere che ne pensate!
#gamedev #jernjam #godot #indiedev
Hello, everybody! If you’re planning to release your game on Steam, this functionality will be very useful, as it allows you, for example, to save game progress to Steam Cloud or enable various achievements. So, let’s take a look at how we can achieve this in Godot 4. #Godot #Godot4 #GodotEngine #GodotTips #steam #devlog #indiedev
https://www.youtube.com/watch?v=SuyeuDY9ukw
Godot 4: Steam API tutorial
https://programming.dev/post/38258603
LIVE! The grappler arm weapon is working now.
Time to add a bit of visual flair to it and get some other improvements done to Robot Shooter both mild and massive. Well, mostly mild but still
#live #gamedev #godot #livestream
Spent a decent chunk of today just juicing up Critter Drifters.
Course names now show up during the race intro, some camera movement when you hit the ground from a big fall, a sparking sound effect when you're about to do a big boost, and also even modifying the pitch of the engine sounds every few seconds while you race to make it seem like gear changes.
Pretty sure nobody would have ever noticed that last one unless they were looking for it, but it's neat anyway!
Also continuing to tweak the demo tracks. Haven't updated it to Steam yet, but the neon city track had a congested section I didn't like (pictured) so I streamlined it and also added some rave-like lights that spin around for extra fun.

Basically, how do we assign these export template files now?
Maybe there's new info on the @godotsteam page, but I can't find it. Reading through the docs..
#gamedev #godot

Does anyone know how to manually set the export templates that come with @godotsteam for the godot 4.5 version? In Godot 4.4 you could manually assign them in the export dialog. Those fields are gone now, you can only "manage" them through a Godot popup now that expects a specific .tpz file.
#gamedev #godot
Remember, Odiumfloreo's Steam version coming out on October 3rd.
A deranged physics-based nightmare that started out with the dumb idea of mixing FNaF and Enviro-bear 2000.
15 sit-n-survive sections, several point-and-click exploration levels and a few weird minigames await.
https://store.steampowered.com/app/3956560/Odiumfloreo/
#indiedev #indiegame #indie #solodev #horrorgame #horror #steam #godot #godotengine #surreal

Added a bunch more modules to make sure everything I set up can accommodate content. It can! All the modules are currently very maid-centric because that's really the only job that currently exists. But it's now possible to install upgraded maid modules into your bots!

GDScript challenge: Create a debounce helper for function references, lambdas, or callbacks. Your implementation should delay execution until a specified idle time has elapsed since the last call. #godot #godotengine
Hawk Hill Manor
Tried to do a few minor updates. Took a lot longer than I expected, and now nothing runs properly, the Train sub-system is completely borked, pathfinding glitches, and nothing fits on the grid.
Still not happy with the camera controls.
No idea how to rewrite Worker State Machines.
Might start over.
Any advices on writing a Colony Builder in Godot would be appreciated
#godot #gamedev #godotengine #gdscript
One More Gem DEMO
is available on Steam
Hope you have fun playing <3
https://store.steampowered.com/app/3871180/One_more_gem?utm_source=md
