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30.09.2025 13:56
p (@p@pixelfed.social)
Boing boing nyan!

#catboy #platformer #2dplatformer #indiegame #indiedev #solodev #godotengine #godot #solodev



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30.09.2025 13:41
nepo (@nepo@gamedev.lgbt)

Actually, this tool made by the same person is so cool:
popcar2.itch.io/tweens-compari

It's a tool to compare different Godot tweens settings. It has a lot of examples: sliding, rotation, scaling, filling a bar, moving a camera... so you can see how something looks without having to play around with code manually

I never knew bounce (0.5 time, just ease out) looked so good for rotations 😮

#Godot




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30.09.2025 13:41
hefka (@hefka@mastodon.gamedev.place)

Boing! Working on this project makes me happy!
There will be two ways of playing : the easy path and the speedrun path.

EDIT : SORRY FOR THE SOUND! I failed the recording with OBS ><
The music you hear is not a part of the game and belongs to mirageofher ><

#indiegame #indiedev #solodev #catboy #godot





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30.09.2025 13:17
nepo (@nepo@gamedev.lgbt)

This is a nice guide on how to optimize a Godot game build so it's as small as possible, by removing functionality from the engine:
popcar.bearblog.dev/how-to-min

#Godot




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30.09.2025 12:26
nathanhoad (@nathanhoad@mastodon.social)

I’m pretty excited to finally launch the Bravest Coconut demo on Steam 🐱 Give it a go and make sure to wishlist the game too!

👉 bravestcoconut.com/demo




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30.09.2025 11:54
gamingonlinux (@gamingonlinux@mastodon.social)

Evil Empire (Dead Cells, The Rogue Prince of Persia) take over Brotato with a plan for more updates gamingonlinux.com/2025/09/evil




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30.09.2025 11:54
r (@r@fed.brid.gy)

Evil Empire (Dead Cells, The Rogue Prince of Persia) take over Brotato with a plan for more updates #Brotato #Gaming #SteamDeck #LinuxGaming #Godot

Evil Empire (Dead Cells, The R...




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30.09.2025 11:40
darksideofyogurt (@darksideofyogurt@livellosegreto.it)

Lavorare con le collisioni fisiche in Godot è un parto... 😵
Soprattutto quando non c'è modo di fare delle collisioni completamente rigide senza "overlapping".

PS: se qualcuno ha esperienza in tal senso... mi faccia sapere, che ho un paio di domande in merito 😅

#godot #gamedev




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30.09.2025 10:45
igeddonverse (@igeddonverse@mastodon.social)

Working on Systems, Not Games
geddonverse.com/learning/godot

I like the idea of systems projects outside of your main projects, because I would only need to modify, debug, improve on them in one place instead of digging into every projects’ code to find out where I put them.




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30.09.2025 03:56
p (@p@pixelfed.social)
Character WIP. This little girl will be the protagonist in a 3D platformer game I'm working on in my free time as a hobby. Developing it in Godot Engine. Don't know what I'll name her yet.
This is a high poly version, I still have to optimize the low poly version and then texture it.

#blender #gamedev #godot #GodotEngine #Blender3D #3D #3DArt #GameDev #ScrrenshotMonday #Screenshot #Art #Stylized #Cartoon #Cute



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29.09.2025 23:49
view (@view@mastodon.art)

This is what it looks like in action.

#Godot #IndieDev





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29.09.2025 23:28
view (@view@mastodon.art)

OK, weekly end summary engaged. The prices for upkeep are arbitrary, those will get filled in later, but essentially a bot in bad repair will WORK, but costs a lot of extra utilities to keep operational.

The log is currently completely unfiltered. But you can now see it!

#GameDev #IndieDev #Godot





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