
Actually, this tool made by the same person is so cool:
https://popcar2.itch.io/tweens-comparison
It's a tool to compare different Godot tweens settings. It has a lot of examples: sliding, rotation, scaling, filling a bar, moving a camera... so you can see how something looks without having to play around with code manually
I never knew bounce (0.5 time, just ease out) looked so good for rotations 😮
Boing! Working on this project makes me happy!
There will be two ways of playing : the easy path and the speedrun path.
EDIT : SORRY FOR THE SOUND! I failed the recording with OBS ><
The music you hear is not a part of the game and belongs to mirageofher ><
#indiegame #indiedev #solodev #catboy #godot
This is a nice guide on how to optimize a Godot game build so it's as small as possible, by removing functionality from the engine:
https://popcar.bearblog.dev/how-to-minify-godots-build-size/
I’m pretty excited to finally launch the Bravest Coconut demo on Steam 🐱 Give it a go and make sure to wishlist the game too!
👉 bravestcoconut.com/demo
#IndieGame #CozyGame #Godot #PixelArt #GameDev
Evil Empire (Dead Cells, The Rogue Prince of Persia) take over Brotato with a plan for more updates https://www.gamingonlinux.com/2025/09/evil-empire-dead-cells-the-rogue-prince-of-persia-take-over-brotato-with-a-plan-for-more-updates/
#Brotato #Gaming #SteamDeck #LinuxGaming #Godot
Evil Empire (Dead Cells, The Rogue Prince of Persia) take over Brotato with a plan for more updates
#Brotato #Gaming #SteamDeck #LinuxGaming #Godot
Evil Empire (Dead Cells, The R...
Lavorare con le collisioni fisiche in Godot è un parto... 😵
Soprattutto quando non c'è modo di fare delle collisioni completamente rigide senza "overlapping".
PS: se qualcuno ha esperienza in tal senso... mi faccia sapere, che ho un paio di domande in merito 😅
Working on Systems, Not Games
https://geddonverse.com/learning/godot-engine/working-on-systems-not-games/
I like the idea of systems projects outside of your main projects, because I would only need to modify, debug, improve on them in one place instead of digging into every projects’ code to find out where I put them. #GODOT

OK, weekly end summary engaged. The prices for upkeep are arbitrary, those will get filled in later, but essentially a bot in bad repair will WORK, but costs a lot of extra utilities to keep operational.
The log is currently completely unfiltered. But you can now see it!
