FREE SURVIVE! SFW Demo out now! Go get it!
https://lemmy.ca/post/52797004
I published a small update for Ancient Mind today, adding the ability to scroll maps with WASD instead of them being resized to fit the screen.
#gamedev #indiegame #pixelart #godot #zeldalike
I thought I understood input events in #Godot, but I have a background panel with some stuff in front of it. I want any gui_input events on the panel to pass to the panel, but be absorbed if they happen on the child panels "above" it. I set them to mouse events: stop, but it does nothing?
Improved the movements of the racer a little bit. Now instead of just tilting their torso left/right, they also tilt their head based on which way you're turning, and also up and down.
It makes it fun to dance to the music.
Changed some things, added quota, energy, a fence that closes when shift is over.
Will add sleeping, coffee etc.
#screenshotsaturday #godot #madewithgodot #ps1 #indiedev #gamedev
Finishing touches on Robot Shooter Alpha 4 in development Right Now
#live #gamedev #twitch #livestream #godot
Today I created a little simulation for the propperty collection that powers my entities. Properties like "HP, Damage, Armor, Speed, etc."
Leveling up, gaining items, skills or being afflicted by an attack means changing and modifying properties.
All modifications and their source are stored and the results calculated when needed.
The video shows a property collection with ~72.000 modifiers. Everything works as expected. Yeah!
#slyceverse #gamedev #godot #gdscript #indiegame
Finally done (for now) with the logo for my game Slyceverse Survivors.
Took me a week of pixeling to get it the way I wanted.
I heavily used pixelorama with layers and layer effects. Wouldn't have completed the logo without it.
#slyceverse #godot #gdscript #gamedev #indiegame #pixelart #pixelorama

Day three of #gittober and I've added card deal sounds to my dungeon fizzbin game, and fixed up some previous sound woes from the chip sounds I added yesterday. #godot
On a related note, a new version of Godot Dart is out (0.10.0) which fixes Dart 3.8 functionality and replaces the completely broken 0.9.0 release.
I haven't been able to do extensive testing on it as I'm not at my regular setup, but most functionality seems back in working order.
https://github.com/fuzzybinary/godot_dart
Día 3: Pesca
BomberFish:
* 128 peces
* 1 carga de dinamita
*A ver quien saca la mejor puntuación... ¡haz una captura de tu puntuación máxima!
Tiempo de elaboración: ~3h en directo
Código Fuente:
https://github.com/rafalagoon/todogodotober_2025/tree/main/day03
#todogodotober25 #godot #godotengine #hechocongodot #madewithgodot
SFW screenshot of my upcoming game SURVIVE!
https://lemmy.ca/post/52745031
