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04.10.2025 18:20
post (@post@lemmy.ca)

FREE SURVIVE! SFW Demo out now! Go get it!

lemmy.ca/post/52797004




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04.10.2025 18:09
HexagonNico (@HexagonNico@mastodon.gamedev.place)

I published a small update for Ancient Mind today, adding the ability to scroll maps with WASD instead of them being resized to fit the screen.

#gamedev #indiegame #pixelart #godot #zeldalike





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04.10.2025 17:37
view (@view@mastodon.art)

I thought I understood input events in #Godot, but I have a background panel with some stuff in front of it. I want any gui_input events on the panel to pass to the panel, but be absorbed if they happen on the child panels "above" it. I set them to mouse events: stop, but it does nothing?




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04.10.2025 17:13
DoodleDonut (@DoodleDonut@equestria.social)

Improved the movements of the racer a little bit. Now instead of just tilting their torso left/right, they also tilt their head based on which way you're turning, and also up and down.

It makes it fun to dance to the music.

#godot #gamedev #indiedev





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04.10.2025 17:09
TaraSophieDev (@TaraSophieDev@mastodon.gamedev.place)

Changed some things, added quota, energy, a fence that closes when shift is over.

Will add sleeping, coffee etc.

#screenshotsaturday #godot #madewithgodot #ps1 #indiedev #gamedev





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04.10.2025 04:31
beeoproblem (@beeoproblem@mastodon.gamedev.place)

Finishing touches on Robot Shooter Alpha 4 in development Right Now

twitch.tv/BeeOProblem

#live #gamedev #twitch #livestream #godot




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03.10.2025 23:58
themipper (@themipper@mastodon.social)

Today I created a little simulation for the propperty collection that powers my entities. Properties like "HP, Damage, Armor, Speed, etc."

Leveling up, gaining items, skills or being afflicted by an attack means changing and modifying properties.
All modifications and their source are stored and the results calculated when needed.

The video shows a property collection with ~72.000 modifiers. Everything works as expected. Yeah!





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03.10.2025 23:41
themipper (@themipper@mastodon.social)

Finally done (for now) with the logo for my game Slyceverse Survivors.

Took me a week of pixeling to get it the way I wanted.

I heavily used pixelorama with layers and layer effects. Wouldn't have completed the logo without it.





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03.10.2025 23:29
Habidakus (@Habidakus@mstdn.social)

Day three of #gittober and I've added card deal sounds to my dungeon fizzbin game, and fixed up some previous sound woes from the chip sounds I added yesterday. #godot




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03.10.2025 22:28
fuzzybinary (@fuzzybinary@mastodon.gamedev.place)

On a related note, a new version of Godot Dart is out (0.10.0) which fixes Dart 3.8 functionality and replaces the completely broken 0.9.0 release.

I haven't been able to do extensive testing on it as I'm not at my regular setup, but most functionality seems back in working order.
github.com/fuzzybinary/godot_d

#godot #DartLang




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03.10.2025 21:05
rafalagoon (@rafalagoon@mastodon.gamedev.place)

Día 3: Pesca

BomberFish:

* 128 peces

* 1 carga de dinamita

*A ver quien saca la mejor puntuación... ¡haz una captura de tu puntuación máxima!

Tiempo de elaboración: ~3h en directo

Código Fuente:
github.com/rafalagoon/todogodo

#todogodotober25 #godot #godotengine #hechocongodot #madewithgodot





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03.10.2025 20:26
post (@post@lemmy.ca)

SFW screenshot of my upcoming game SURVIVE!

lemmy.ca/post/52745031





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