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13.10.2025 15:19
HexagonNico (@HexagonNico@mastodon.gamedev.place)

The updated version of my Shoot 'Em Up prototype is now up on Itch!

The main change is that now the game focuses more on upgrading your ship to become more and more powerful.

hexagonnico.itch.io/space-havoc

#gamedev #indiedev #indiegame #godot #godotengine #shmup #pixelart





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13.10.2025 13:03
colibre (@colibre@framapiaf.org)

Cette semaine nous attaquons avec @aldil les jeudis du #graphisme. Au menu de cette première séance : panorama de solutions d'#infographie et d'#animation libres, choix des applications pour les ateliers d'initiations des prochaines séances aldil.org/events/jeudi-du-grap
#lyon #epn #MaisonPourTousRancy #inkscape #krita #scribus #impress #sozi #lumi #logiquiz #hugin #tupi #blender #twine #gdevelop #godot #sweethome3D #suggestionsbienvenues




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13.10.2025 12:59
c64cosmin (@c64cosmin@mastodon.gamedev.place)

Steam's Next Fest is beginning today.
The demo for my game is released and you can play.

Let me know what you think folks <3
If you like the demo, please wishlist.

#nextfest #steamnextfest #godot

store.steampowered.com/app/387





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13.10.2025 07:03
Fencer (@Fencer@mastodonczech.cz)

Hey everyone! It looks like our collection of shader-generated tunnels has grown once again. This time, as you can see, it’s an interesting effect created purely with points, which we can further adjust as needed. So let’s get to programming it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=NSCXf-ADcBA




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13.10.2025 07:02
post (@post@programming.dev)

Godot 4: Point tunnel shader (tutorial)

programming.dev/post/38992093




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13.10.2025 04:54
chris__martin (@chris__martin@functional.cafe)

Implemented undo/redo buttons in our #godot card game today. Predictably, modeling history is sort of awkward when your programming language doesn't have a great notion of immutable data structures!




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13.10.2025 01:55
post (@post@lemmy.ml)

Moto Tykes 0.1 Free arcade motocross racing game

lemmy.ml/post/37458226





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12.10.2025 23:02
rubberduck (@rubberduck@mastodon.gamedev.place)

I finished my #Cyberpunk #Environment #Scene, now with final compositing, and finally now: the version of this scene rendered in #Godot using my previously created #ice shader

#blender #b3d #blenderart #environmentart #Godot4_5





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12.10.2025 22:50
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

[WIP] This weekend I tried different Steam capsule ideas...
What do you think of it? Nothing is particularly blowing my mind for now so you can say it's sh*t haha but if you have any ideas, it's welcomed 😅
#indiedev #indiegame #gamedev #solodev #godot





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12.10.2025 22:30
zeitgeisty (@zeitgeisty@mastodon.social)

dies when is born.




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12.10.2025 21:25
splendorr (@splendorr@mastodon.social)

today I learned some more about for ! I really like how much easier it is for me to think about 3D shapes when they default to snapping by exaggerated “pixel” distance.

I don’t love that there are no preset keyboard shortcuts for most of the tool buttons, esp. select face/edge/etc

haven’t learned the tool well enough to know what I want the shortcuts to be, but it’s no bueno to have to mouse up and click those buttons every time I want to change modes!

any tips?




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12.10.2025 20:20
calzila (@calzila@mastodon.social)

📻

Shifted away from the Environment this afternoon and had a bit of a think about Interactables for a while. Ended up just focusing on the Weather Station. Got a good noisy blockout going on. I'll flesh these out with proper clicky-buttons and dials next week.





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