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15.11.2025 04:34
beeoproblem (@beeoproblem@mastodon.gamedev.place)

LIVE! I'm gonna yap about some stuff then do a bit of #gamedev

Getting tutorials working in Robot Shooter and some experimenting with new tools in #godot engine

twitch.tv/BeeOProblem

#live #livestream




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15.11.2025 04:24
sgt_mittens (@sgt_mittens@mastodon.gamedev.place)

Multi Kitty play is now mostly operational, animations and all! 😸 A little refactoring is needed so the Godot ENet peer can be used instead of Steam, and also some work to clean up the lifeless, unmoving, empty Kitty corpse shells left behind when a Kitty disconnects... 🐱

#gamedev #godot #indiedev #games #gamedevelopment #gaming #indiegame #devlog #steam





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15.11.2025 02:12
Discordanian (@Discordanian@techhub.social)

#programming #everybodycodes 10 up, 10 down in #Godot Half way through the event. Today, part 3 was pretty tough. The difference between part 2 and part 3 was a big jump.





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15.11.2025 02:01
jouva (@jouva@meow.social)

Hoping to make some nice progress in my chat-enabled plinko game today. Come in and watch me do dev work and get to PLAY as well!

twitch.tv/jouva

#twitch #streaming #PNGTuber #gamedev #godot





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15.11.2025 02:00
r (@r@fed.brid.gy)

Hoping to make some nice progress in my chat-enabled plinko game today. Come in and watch me do dev work and get to PLAY as well! twitch.tv/jouva #twitch #streaming #PNGTuber #gamedev #godot





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15.11.2025 00:46
splendidfailures (@splendidfailures@mastodon.gamedev.place)

Goodbye pumpkins, hello peppermint! Getting into the holiday spirit and cooking up lots of fun stuff for our game. #gamedev #indiegame #godot #blender #acorporatemachine





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15.11.2025 00:24
view (@view@mastodon.art)

Mmm, bugs. Why do you have an extra health bar... I think it's because the text popup is wider than one health bar...

I really just want to put the popup in the same place as them, but it's strangely hard.

#Godot #gamedev





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14.11.2025 23:05
nordern (@nordern@chaos.social)

Day 14

Improved the world generation. The code is now OK to look at (github.com/edave64/mayo/blob/m), a bit faster and much more consistent.

Something I didn't consider though: It doesn't really work in single threaded mode. That's a problem, because because the web export needs special headers if you want to support threads there.

That's why it won't run on gh-pages: edave64.github.io/mayo/

So I guess if I have time I should add a quick fallback for that.

#godot #gamedev





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14.11.2025 23:04
LezLiz (@LezLiz@mas.to)

Welp, I guess you can do backgrounds by just spamming random tiles on a few parallax layers. I didn't expect such a sloppy approach to work, but I'm not complaining. Level editing like a true splatter painter.

#indiedev #yurijam #yurijam2025 #godot





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14.11.2025 22:43
bitbraindev (@bitbraindev@mastodon.gamedev.place)

RE: mastodon.online/@pLaw/11553819

Oh wow, with the latest 4.6 #Godot snapshot, Tracy profiling is now supported: github.com/godotengine/godot/p




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14.11.2025 21:11
beanjbunny (@beanjbunny@nerdculture.de)

I've made huge improvements on how well Delia and Wendy sync together. Also, I just finished watching Evangelion. #indiedev #gamedev #godot





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14.11.2025 19:00
snoozykazoo (@snoozykazoo@mastodon.social)

In "Rizz Dungeon: Skeleton Key to My Heart", you can flirt... or fail! Avoid making any social faux pas, or you might take an arrow to the knee for your troubles!😅

🎁 Wishlist our flirt-first, fight-later dungeon crawler TODAY! store.steampowered.com/app/402





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