Alright, asking for #godot help - Im trying to make something like the old Cursor*10 flash game, and I already have functionality for multiple cursors that can replay mouse movement. (See above post)
How would I go about adding click/hold to these cursors?
(cont.)
There is a cool trick, if you are coding your own shaders in godot.
For this create a visual shader material to search for functionality you need.
It is so easy, just click on the "show generated shader code" and copy that into your own shader.
Creating my own #water shader, I copied some shader node generated code to adjust hsv values of the water depending on the depth.
#godot #godot4 #shader #code #gamedev

(Linux news in previous posts of thread)
FOSS NEWS
Mozilla Unveils Plans for New 'AI Window' Browsing Mode in Firefox, Opens Signups:
https://itsfoss.com/news/mozilla-ai-window-plans/
Firefox 145 Brings Rounder Tabs, New PDF Edit Tools + More:
https://www.omgubuntu.co.uk/2025/11/firefox-145-released-new-features
Thunderbird 145 Adds Microsoft Exchange Support + More:
https://www.omgubuntu.co.uk/2025/11/thunderbird-145-microsoft-exchange-support-ews
Mullvad VPN rolls out LWO for desktop and Android to bypass firewalls and censorship:
https://alternativeto.net/news/2025/11/mullvad-vpn-rolls-out-lwo-for-desktop-and-android-to-bypass-firewalls-and-censorship/
CoMaps updates to November OSM data, drops Germany speed cameras:
https://alternativeto.net/news/2025/11/comaps-updates-to-november-osm-data-drops-germany-speed-cameras/
Proton offering 2 years of Proton Pass to cultural institutions worldwide:
https://proton.me/blog/free-password-manager-cultural-institutions
LibreOffice 25.8.3 released for Windows, MacOS, and Linux:
https://alternativeto.net/news/2025/11/libreoffice-25-8-3-released-for-windows-macos-and-linux/
ODF 1.4 Release Marks 20 Years of OpenDocument Format:
https://itsfoss.com/news/odf-1-4-release/
Servo Shell Improvements For macOS & Android, More Servo Browser Engine Progress:
https://www.phoronix.com/news/Servo-October-2025
Servo 0.0.2 Released For Those Wanting To Try Out This Example Rust Web Browser:
https://www.phoronix.com/news/Servo-0.0.2-Released
The Godot Engine 2025 showreel is out:
https://www.gamingonlinux.com/2025/11/the-2025-godot-engine-showreel-is-out/
GZDoom successor project UZDoom gets a first preview release:
https://www.gamingonlinux.com/2025/11/gzdoom-successor-project-uzdoom-gets-a-first-preview-release/
Heroes of Might and Magic 2 project fheroes2 version 1.1.12 has been released:
https://www.gamingonlinux.com/2025/11/heroes-of-might-and-magic-2-project-fheroes2-version-1-1-12-has-been-released/
(more FOSS news in comment)
#WeeklyNews #OpenSource #FOSSNews #FOSS #Firefox #Firefox145 #Thunderbird #Mullvad #MullvadVPN #CoMaps #Proton #ProtonPass #LibreOffice #ODF #Servo #Servoshell #Godot #GodotEngine #GZDoom #UZDoom #HeroesOfMightAndMagic2 #fheroes2 #FOSSGaming #FOSSGame #Gaming #Game #Browser #WebBrowser #VPN #Maps #Email #EmailClient #OfficeSuite #BrowserEngine #PasswordManager #FosseryTech
Just started playing around with https://github.com/monxa/GodotIK and it looks like it will work nicely for what I'm trying to do in Robot Shooter.
I want to have the player able to see the character's arms while looking around without them looking "off" in the process. By using IK on the character's body it should be possible to have the player able to look up/down by bending the character's back and neck so the arms are positioned better than they are now.
#gamedev livestream - Let's hope my audio isn't scuffed edition!
No plans for tonight, just doing Robot Shooter things I guess. Who knows?
need help in #godot #godothelp
see here for info: https://forum.godotengine.org/t/troubles-with-saving-and-loading-dictionary-of-resources/127888
He parlat sobre el meu workflow entre #Blender i #Godot així que si us interessa el tema, ho podeu veure en diferit!
Hawk Hill Manor
Well, I nearly got my motivation back. but I've run into the wall I built!
Need to decide how to replace destroyed building with ruin. I think having each building know what its Ruin is works best, or I could Match it's Group and decide there.
Or...
or...
I also need to Blight any non-Blighted Gatherables when a Spirit moves over them.
Lots to think on.
#gamedev #godot #godotengine #gdscript
Day 15
Just a small addition today: Added a single treaded mode to world generation
So it now "runs" as a web-version: https://edave64.github.io/mayo/
I might need to add some way to split mesh generation across several steps, so it doesn't have to do all of it in one frame, but it's better than nothing. Especially since the actual game will be more zoomed in.

🕹️ Title: Thrive
🦊️ What's: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: PU 11/15/25
⚗️ Signific vers.: 4x💎1x🏝️2x🚀️3x🐞️3x🎚️1x🪛️(..)x🪛️(..)x👄️
📌️ Changes: https://www.revolutionarygamesstudio.com/news
🦣️ From: https://mastodon.social/@Thrive_Game/115554827457721656
🏝️0.9.0 https://www.youtube.com/embed/uxsR-WcbYoI
🦉️0.9.0 https://www.youtube.com/embed/xeDfG5VtNRA
🐹️ https://www.youtube.com/embed/2Y3xIAFa_80
🎲️ https://www.youtube.com/embed/UfmtMjDPPGk
🎲️ https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM

🚗💨 How Games Work: Superfast vehicle testing.
We run them at extreme speeds to make sure everything holds up…
until a disc gets in the way.
#HowGamesWork #GameDev #DiscGolfCity #IndieGame #Godot