Hawk Hill Manor
I'm sure I've done something wrong, and missed something fundamental. It's been gnawing at me for some time.
Inventory class is a Dictionary[Item, amount], with a bunch of extra functions (add, remove, combine, etc)
Now I'm muddled up mixing Dictionaries and Inventories, and writing new functions for Dictionaries, that I already have in Inventories.
I could convert all Dictionary to Inventory, or is there some easy way of writing Extra Functions for Dictionaries?
#gamedev #godot
Hive Time is out now! Streaming some gameplay and huntin for bugs :)
https://spectra.video/w/9tDSX1LKPdcQuhXxzLgQBY
Godot Digest 36
This edition is another short one, as the year is fading away. But still, we manage to get some cool tutorials and the last release of the year, 4.6 Beta 2.
https://godotdigest.substack.com/p/godot-digest-36
#gamedev #ai #godot #nakama #claude
https://makertube.net/w/okPYmR4VuknsR8AqnjSdNu
Godot + Nakama Demo - Cold Island-03
https://makertube.net/w/okPYmR4VuknsR8AqnjSdNu
Dug up some older character animations for reference.
I have less experience with higher-res art, and it's hard to beat the simplicity and abstract fill-in-the-blank-ness of low res 1-bit sprites, but I hope I can get close with the new billboard style.
We've added beautiful Dialogue Boxes to Rizz Dungeon!✨
Depending on how well your flirt lands, you'll see it reflected in a Monster Girl's dialogue- visually! Do you like it...👉 👈
👇 Wishlist TODAY! 👇
https://store.steampowered.com/app/4029090?utm_source=mastodon&utm_campaign=rdsktmh-dialogbox&utm_product=rizz
Snekoban is releasing in 4 days already !
I'll see you all January 2, 6PM Paris Time, on stream at https://www.twitch.tv/blessedsleepseeker for a Release Party + AMA with all the dev team (my Composer & Sound Designer @farlgerann and me !!!)
If you didn't yet, you can still wishlist Snekoban on Steam and make Sneko the happiest Snek !
https://store.steampowered.com/app/4209690/Snekoban/
#godot #godotengine #indiedev #solodev #puzzle #sokoban
It has been 0️⃣ days since I corrupted my resources with cyclic references #godot
Hawk Hill Manor
To add Builders, I need a Builders' Hut , a "Foundations" for each Hut, and add "building" States to Worker State Machine.
I've got a conundrum with the Cost.
Foundations will have an Inventory (Dictionary) and Cost (Dictionary).
Current plan is to have Builders scan for Foundations where Inventory is less than Cost, and go get the Goods.
BUT: All the Builders will notice, and each will try to deliver ALL of the goods. How do I restrict deliveries?
Toying around with Blockbench. Wish it did metallic and roughness maps but generally impressed and workflow to Godot is pretty clean!

Hive Time is out now! Streaming some post-release update testing :)
https://spectra.video/w/ia23xQjyhKRW3gXKigbxV8