Refactoring disaster event handling and making some new hats for Hive Time
https://spectra.video/w/qmn6BVhs2W7nzdCYfffVnd
Over the holidays, I entered the Jame Gam Christmas edition game jam over on itch.io, and made a 3d platformer called READY, STEADY, GLOW! ⭐️💙💖
Collect the colorful lights and decorate all the trees before the time runs out! It came overall 24th out of 93 entries, which I'm pretty happy with.
If you want a jolly distraction to see off the Janurary blues before they begin, you can try it here - https://skellysoft.itch.io/ready-steady-glow
It plays in browser but may have the occasional hang! 😁

So yesterday I discovered that my scene wasn't working on iOS with Godot 4.5 because it seems get_children(true) doesn't recursively loop through ALL the children anymore but only the IMMEDIATE children.
It was a pain to debug but I'm happy to have found the solution!
#indiedev #gamedev #godot

Working on chat voting for periodic gifts in Hive Time
https://spectra.video/w/2zuc3RBv1uF44TubSGx2Qe
Screen shots from my game "ByteBlaster" a top-down twin-stick shooter set in a cyber world.
#gamedev #indiegame #devlog #godot #madeingodot

Working on chat voting for events in Hive Time
https://spectra.video/w/dpj7VoejurjVYzP7rQnLFA
Update on the tool (made in #javascript)
✨ Playtest now available! ✨
🕹️You can now play the first level of Project Timbre🕹️
I first started posting about the game here, and cannot thank you all enough for the support and encouragement you've given me throughout the game's development.
https://store.steampowered.com/app/4088740/Project_Timbre/
Appreciate any feedback / RTs 💜
#indiegame #indiedev #gamedev #indiegames #godot #gaming
A day's worth of Hive TIme writing
https://spectra.video/w/aVgRD3HmD71tMFYkK5FkeN
There's a Carber Hotdog Vac in there #godot
To close this year, here is the latest devlog of our game. Happy new year all! #godot #madewithgodot #devlog #indiedev #gamedev https://z-ray-entertainment.itch.io/space-conflicts-empires/devlog/1040026/devlog-december-25