Streaming some Hive Time testing/bugfixing
https://spectra.video/w/pFzQUmfFYDknR5pAs6xqmd
Streaming some Hive Time testing/bugfixing
https://spectra.video/w/quF36mXTKCFBkZBnowFnDM
#HollowKnight inspired UI!
I might make it into a demo for my tween guide, but I'll need to make a tool to generate gradients that follows svg paths first 🤔
That could be really useful for other tweening animations (like handwriting)
#Godot #Tween #GameDev #GodotEngine #MadeWithGodot #Ui #Animation
Streaming some Hive Time gameplay and development
https://spectra.video/w/aHgou3YnJhARXQij5mvFLU
Modern #Godot #GodotEngine games, on classic output visualizing devices, a.k.a. a CRT monitor 😁
#39c3

No he estat sense fer res, però els avançaments que estic fent al #Paraploimos són lents. El vaixell ja funciona 100% com un RigidBody amb forces físiques i l'últim que he fet ha sigut redissenyar el shader de l'aigua per poder fer transicions suaus entre estats.
I've been working even though I was silent. The ship in #Paraploimos is now a full RigidBody moved by #Godot 's physics. I've also rewritten parts of the water shader so I can smoothly transition between states.
Lentamente, ma il mio gioco progredisce... certo, sto ancora sviluppando le meccaniche "di base", ma son pur sempre progressi! 😁
PS: ovviamente la maggior parte della grafica è ancora a livello di placeholder... ho giusto fatto qualche prova per alcuni elementi.

Each time I want to export my Godot game to iOS...
#indiedev #gamedev #solodev #godot #godotengine #ios
Streaming some Hive Time gameplay and development
https://spectra.video/w/2Vcm8iAR4ySV18mH45sWWg
Just bought two courses on @gdquest ; THIS YEAR I'm going to get back into developing my games in Godot, for reals.
Also signed up for a year of access to Zenva Academy, although I feel like GDQuest's content is (much) higher quality. I've got some Zenva stuff from a Humble or Fanatic bundle that I should really go through.
#godot #gdquest #zenva #gamedev
First guerilla playtest at a friend’s birthday party. Findings: nobody reads text, snails get collected instead of jumped over, and everyone dies (way too) fast! Plenty of room for improvement! (The chocolate cake was delicious, btw)
#gamedev #solodev #indiegames #godot #indiedev #devlog #html5 #godotengine