Excuse the rather crude way of getting these pictures. I was testing different methods of batching meshes together, to reduce draw calls and improve performance on lower-end hardware. This was tested on the Raspberry Pi 4 4GB model.
I did very little optimizations, mostly to stress test. One method just uses individual MeshInstance3Ds for each object. The other uses a plugin called MetaMultiMesh, to combine similar meshes into one MultiMesh3D.

Path Deform Mesh
https://peertube.wtf/w/saGifC7dzng66vKpMtFZf7
I worked a lot in #MaterialMaker recently and decided to try some materials and grunges out I created there, using them for a texturing experiment with the #Blender #Ucupaint plugin as an alternative to #substance3d.
I ended up creating 2 versions, a regular one and one using tilables and a special overlay mask #shader created in #Godot (Inspired by an unreal shader I use at work)
#b3d #godotengine #texture #TechArt

I worked on the score and message system for my (not-so-small-anymore) mini-game. There’s now a countdown at the start, a silly remark when you crash, and praise plus a big bonus for reaching the finish line.
#pixelart #gamedev #solodev #godotengine #indiegames #godot #indiedev #devlog
Many levels to a Dungeon! 🪜
In Rizz Dungeon: Skeleton Key to My Heart, you can go back and forth between the many levels of the Dungeon by using the ladders! Check out our sick transition screen...🍿
👇 Wishlist TODAY! 👇
https://store.steampowered.com/app/4029090?utm_source=mastodon&utm_campaign=rdsktmh-ladder&utm_product=rizz
This is Amble, a new walking game I've been working on for both phones and watches. As you walk in the real world your character walks in the game, with occassional decision points where you decide what they should do next. It's using @VEXED's excellent 8x8 mini tileset.
#gamedev #walking #wearos #godot #pixelwatch
How can I make scrollable sidebar that grows with its contents?
https://programming.dev/post/42999237

Has anyone made a comprehensive stylebox-that-extends-other-styleboxes before? 🤔
Game-oriented MOOC Zenva doing a year-end promotion, $40 recurring annual instead of $200.
I caved.
I mostly know them because of their #Godot courses, but there's some #Python, C#, and #Rust stuff that interests me. No Bevy yet, as that's still a moving target.
A lot of people have asked me on stream about how to get started with C++ in Godot, so I have finally gotten around to creating the most minimal godot-cpp example possible on my GH for others to learn from.
I feel like most of the existing examples try to do too much, overwhelming new learners.
You can check it out here if you're interested! https://github.com/Znurre/godot-cpp-example
First stab at a gear management screen. I'll probably have to completely redo it, since it currently does not separate things by which gear slot they go into, which is obviously not feasible. Sigh...

I have an extremely bizarre bug in #Godot where suddenly a variable defined as a custom resource class Gear is being interpreted as a "generic resource", and crashing out when I attempt to access class-specific variables like descriptions.
It... kinda just randomly started happening. I have very little idea why.