Did you miss Cubetopia, the C3-themed game about building a better world last year? Do you want to play it again, bigger and improved? It's under the stairs in the entrance hall, projected on the wall with a comfy sofa. #39C3 #godot
Cubetopia on a projector
Project, J7, Entrance Hall, Level 0
https://39c3.c3nav.de/l/cubetopia-on-a-projector/

Hive Time dev stream for World Bee Day!
https://spectra.video/w/kP1VWZfAmrNqJYu6qxvomN
The one joining should auto discover the host if both machines are in the same network. Only the host can select a deck to play and after the match is done both will return to the main menu.
2\2
#Samory #GameDev #OpenSource #PcGaming #Gaming #Development #Godot #Godot4
Honeycomb CRUNCH development and inspirations
https://spectra.video/w/eKo6wSGv7NBqago1xic1XV
Prototyping a new mining building.
Extracts exotic matter from a star, with visible construction and activation states.
Early work, but promising.
#godot #gamedev #indiedev #logisticsgame #prototyping
Post-jam Hive Time dev stream/playtest with Mim!
https://spectra.video/w/7SjXp9eQ5vrntEMwngw6wX
LIVE!
Tonight, I finish up the tutorial level for Robot Shooter.
Turns out a sufficiently large zombie horde is more or less a fluid simulation.
#godot #solodev #indiedev #indiegame #gamedev #ttmz #thatstoomanyzombies
Honeycomb CRUNCH (example Godot game)
https://spectra.video/w/cvtjBpfkM2wKsH8pujrto7
🕹️ Title: Thrive
🦊️ What's: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🦉️ https://mastodon.social/@Thrive_Game
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: PU 12/27/25
⚗️ Signific. vers. 🦍️
📌️ Changes: https://www.revolutionarygamesstudio.com/news
🦣️ From: https://mastodon.social/@Thrive_Game/115792630212835349
🏝️ https://www.youtube.com/embed/LmIwSBvXGQA
🦉️0.9.0 https://www.youtube.com/embed/xeDfG5VtNRA
🐹️ https://www.youtube.com/embed/2Y3xIAFa_80
🎲️ https://www.youtube.com/embed/UfmtMjDPPGk
🎲️ https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM

In-editor screenshot. I'm really happy with how my paint shader is progressing for Robot Shooter. I'm finally getting close to the cel over painted background look I want for the game.

I now have a system that generates a flow map, and added an actual water #shader to the #FluidSimulation. I used this shader as base https://github.com/marcelb/GodotSSRWater, made some modifications to add the flowing movement and support non-horizontal surfaces. It's not final yet, lot of things to improve, and I'd like to add foam, but it's already really improving the result!