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29.04.2026 12:56
ArmouredWizard (@ArmouredWizard@dice.camp)

Ruby Radiance
Dialogic can call Variables from Global scripts (e.g. PlayerManager.player.stats.name) This will be useful.
Not sure how, yet! I'm sure I'll find something to do with it!

#gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine





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29.04.2026 12:17
bluattire (@bluattire@mastodon.gamedev.place)

Hey There!

In the Forbidden Zone you are the closest you can get to the final battle, Palace Zone. Luckily for you there are these viewfinders you can check out before embarking. See!

Follow for more ByteBlaster!

#gamedev #indiegame #devlog #godot #madeingodot





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29.04.2026 11:32
alcojor_dev (@alcojor_dev@mastodon.gamedev.place)

Now that I've finished preparation for the game jam (for the first day, at least), I've resumed development of Path of Sorcerers.

The weapon has recoil now 😁

video.anartist.org/w/s7otUWXn2

#godot #gameDev #pathOfSorcerers




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29.04.2026 11:31
ArmouredWizard (@ArmouredWizard@dice.camp)

Ruby Radiance
Dialogic can emit Signals with Dictionary payloads. So I can connect to them, and pass them to a DialogicSignalParser, and then on to a Quest Manager!
I need to find how to pass data *into* Dialogic, and building a SignalParser seems klunky, but I might be able to make it work (depending on how many Signal Types I need). Need to preface all Signals with "type: quest/inventory/etc"

#gamedev #godot #rpg #gdscript #roguelike #godotengine #rougelight




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29.04.2026 10:13
alcojor_comic (@alcojor_comic@neopaquita.es)

Ayer estuve haciendo preparativos para el juego de la Game Jam:
- Escogiendo assets de entre el pack de Kenney que compré.
- Configurando tilemaps.
- Decidiendo el tamaño de los sprites y del viewport.

#godot #gameDev #pixelArt #levelDesign #tileMaps





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29.04.2026 06:10
bluattire (@bluattire@mastodon.gamedev.place)

Announcement!

I am beginning playtesting for the beta of ByteBlaster. #Testers can access the whole game up to the current version of the ending.

Still looking for more. DM Me if interested.

#gamedev #indiegame #devlog #godot #madeingodot #playtest





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28.04.2026 21:18
sijilum (@sijilum@mastodon.gamedev.place)

DEATH (and respawning)

#gamedev #indiedev #godot





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28.04.2026 21:10
godotsteam (@godotsteam@mastodon.gamedev.place)

Pick up yo sticks in day #421 of #Godot games using #GodotSteam! Today is Flame Up by @charming-moon.bsky.social! A simplistic fighting game with no frills and straight to the punch. All puns intended. Not out yet but demo available and give it a wishlist too!

store.steampowered.com/app/453




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28.04.2026 20:48
ArmouredWizard (@ArmouredWizard@dice.camp)

I keep getting told there is no "Right Way" of building my Code.
But I sure manage to find plenty of Wrong ways!
:(

#gamedev #godot




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28.04.2026 20:46
ArmouredWizard (@ArmouredWizard@dice.camp)

Ruby Radiance
OK, I've got Dialogic working.
Now I understand a bit more about what it is doing, I think I can make it do what I want.
Not sure if I'm doing it right, tho!
(e.g. shutting off Player Movement during conversation)
Lots of details to work through, and will probably throw lots of stuff at Signals!

#gamedev #rpg #roguelike #godot #rougelight #gdscript #dialogic





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28.04.2026 20:08
timkrief (@timkrief@framapiaf.org)

Last week, I was packing my stuff to go to Godot Con 2026, Amsterdam. I even got to give a talk there about "rejecting productivity". I'm back now! Here's a quick thread about the event! #godot #godotcon #godotcon2026 1/6





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28.04.2026 18:35
johnbeers (@johnbeers@mastodon.social)

"Space Snake Survivor" has been released on itch.io and is available for Linux and Windows!

jaerrib.itch.io/space-snake-su




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