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30.04.2026 21:43
Suspikuutti (@Suspikuutti@sauna.social)

I love Godot, but I wish it's 3d viewport and the whole UI would behave as well as blender does. Or maybe i'm just too used to Blender, but it just feels o right for me
#godot #blender




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30.04.2026 21:16
timkrief (@timkrief@framapiaf.org)

I started making an eye shader 👀. Only using gradients as textures, will be way better with actual textures. #godot #godotengine #shader





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30.04.2026 20:26
ArmouredWizard (@ArmouredWizard@dice.camp)

Ruby Radiance
Wrote a very simple "Drunkard's Walk" for my NPCs to randomly wander about - if they get too far from "home", they go back.
But sometimes they get stuck! I'm not sure if it's a Mesh thing (in which case I don't need to fix it until I have "real" meshes) or a bug in the code :(

#gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine





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30.04.2026 19:58
v (@v@loops.video)

Making a little WIP sphere reference app in godot, and wow that horizontal circle moves weird. #Godot #geometry





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30.04.2026 19:02
omegansDomain (@omegansDomain@mastodon.social)

As for my main project, adding the last gameplay mechanics:





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30.04.2026 18:01
ColdEmber (@ColdEmber@hachyderm.io)

#GodotTip of the day. Bezier curves in the animation players are quite zoomed out (at least in 4.5 which I use). You need to do CTRL + ALT + SCROLL to actually use them. #Godot





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30.04.2026 17:32
artificialmind (@artificialmind@fosstodon.org)

It's kinda meditative to see a wooden bunny auto-carved in AR.

I'll try to figure out how to do video captures I promise :D"

(Still fiddling with the high-perf exact mesh booleans demo on the Quest 3...)

#geometry #ar #vr #quest3 #godot





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30.04.2026 17:23
youen (@youen@mastodon.gamedev.place)

Still a lot of things to fix and improve, but it's slowly taking shape.

#GameDev #Graphics #Godot





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30.04.2026 16:04
ratking (@ratking@mstdn.io)

Wrote a new entry in my devlog fholio.de/log/2026/#2026-04-30 #gamedev #Godot




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30.04.2026 15:50
supernovafiles (@supernovafiles@mastodon.gamedev.place)

Hi everyone!

Does someone knows how to implement avoidance with NavigationAgent3D? For context: my enemies try to reach a spot (Marker3D) behind the player, and I want them to reach that position avoiding a certain area around the player. I baked a navmesh, I added the nav agent to the enemies and a nav obstacle to the player, but nothing works. At least the enemy reaches the spot.

#godot #gamedev




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30.04.2026 14:46
czlowiekimadlo (@czlowiekimadlo@mastodon.social)

Sly fox enters the game!

store.steampowered.com/app/410





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30.04.2026 13:51
ArmouredWizard (@ArmouredWizard@dice.camp)

Ruby Radiance
Godot
Getting fed up with GridMaps!
Tried to add some texture to my Dungeon meshes, but the tiling is too noticeable. I think I want to use bricks/blocks instead. But I need to re-do the texture in Blender, re-import, rebuild the Meshes, rebuild the MeshLibrary...
All seems a lot of trouble.
Does anyone have a decent workflow for adjusting GridMap meshes?

#godot #gamedev #rpg #roguelike #gdscript #rougelight #godotengine





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