the 2 first titles in the #godot forum email today : 👌
#ai #vibe_coding #plugin #bubble #realitycheck

A little bit of camera movement, of queueing free some bad guys and a theme song playing!
Ruby Radiance
Slow progress.
Inventories have Names displayed, and show Item values
Minimap rotates, and has red Locator.
I've been trying to add a "Take All" button, but can't see how to wire up the logic.
I'd like to add "fog of war" to minimap, but can't see how to do that
#gamedev #rpg #godot #roguelike #gdscript #rougelight

RE: https://toots.niark.nexus/@qaqelol/116443377677767290
Only a few hours left!!
(Thank you so much everyone that bought it already, the bundle is almost at 200% of its goal!!)
Me and some friends are planning to make a game im lead on coding. Any recommendations for a beginner dev? #gamedev #coding #godot
As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important https://hackernoon.com/godot-45-dev-5-native-visionos-support-gdscript-abstract-classes-and-more #godot
Sad commit messages...
#gamedev #indiedev #indiegame #godot #godotengine

Possibly a long shot, but I'm a little lost and haven't been able to find much on it and am probably over-complicating it.
What's the preferred / best way to have Godot listen for webhooks sent from the same machine? I have a setup that can send webhooks as JSON, need to have Godot listen for them.
#Godot #GodotEngine
Working out how to get the height of a object and then more 3D prototyping work with Godot!
https://twitch.tv/sleepytealcoder
#Programming #SoftwareDevelopment #Twitch #VTuber #Godot #ObjectHeightsWouldBeNice
Here's an interesting use case for `export_custom` annotations in Godot.
I've used this trick a few times, but this is the most practical example.
In SLAMY I use SQLite for persistent storage, and `export_custom` annotations help augment class properties that define and map to database tables and fields. While we can't really extend usage flags, there are a couple unused ones in Godot which we can borrow and redefine for our own needs.
The DB manager then uses this info.

(more Linux and FOSS news in previous posts of thread)
Classic 90s platformer Moon Child gets the source code released and a modern port:
https://www.gamingonlinux.com/2026/04/classic-90s-platformer-moon-child-gets-the-source-code-released-and-a-modern-port/
Classic survival horror Alone in the Dark gets a cross-platform reimplementation with enhancements:
https://www.gamingonlinux.com/2026/04/classic-survival-horror-alone-in-the-dark-gets-a-cross-platform-reimplementation-with-enhancements/
Godot 4.7 Will Finally Have HDR Output, Including On Linux With Wayland:
https://www.phoronix.com/news/Godot-4.7-With-HDR
Gitea 1.26 adds subpath archive download, OpenAPI rendering, Vite support & security fixes:
https://alternativeto.net/news/2026/4/gitea-1-26-adds-subpath-archive-download-openapi-rendering-vite-support-and-security-fixes/
Vercel confirms it was hacked through a compromised third-party AI tool:
https://alternativeto.net/news/2026/4/vercel-confirms-it-was-hacked-through-a-compromised-third-party-ai-tool/
Grafana 13: improved dashboard suggestions & Data visualization tools:
https://alternativeto.net/news/2026/4/grafana-13-improved-dashboard-suggestions-and-data-visualization-tools/
Canonical finally gives Launchpad (a bit of) a glow-up:
https://www.omgubuntu.co.uk/2026/04/ubuntu-launchpad-website-revamp
GCC Establishes Working Group To Decide On AI/LLM Policy:
https://www.phoronix.com/news/GCC-Working-Group-AI-Policy
GCC 16 Compiler Nearly Ready For Release With Zen 6, AVX10.2, APX & Algol 68:
https://www.phoronix.com/news/GCC-16.1-Coming-Soon
Vercel confirms it was hacked through a compromised third-party AI tool:
https://alternativeto.net/news/2026/4/vercel-confirms-it-was-hacked-through-a-compromised-third-party-ai-tool/
FosseryWeb progress report:
I finished the Java Maps cheatsheet. Now I'm working on the Java Stacks and Queues cheatsheet, which is the last Java cheatsheet planned (at least for now), after that I'll move on to other stuff (writing contribution guide, Privacy Policy, etc.)
https://fosseryweb.codeberg.page/@beta/cheatsheets/java/maps.html
https://fosseryweb-min.codeberg.page/@beta/cheatsheets/java/maps.html
(If you notice any incorrect information, typos etc., feel free to drop a comment.)
Intel Ends Open Ecosystem Community/Evangelism, Archives Other Open-Source Projects:
https://www.phoronix.com/news/Intel-Ends-OSS-Evangelism-Repos
(more FOSS news in comments)
#WeeklyNews #OpenSource #FOSSNews #OpenSourceNews #FOSS #News #MoonChild #AloneInTheDark #RetroGame #RetroGaming #Godot #Gitea #Vercel #Grafana #Launchpad #GCC #Vercel #FosseryWeb #FosseryWebMin #Java #JavaCheatsheet #Intel #Game #Gaming #FOSSGame #FOSSGaming #OpenSourceGame #Dev #Programming #Coding #Development #Compiler #GitHosting #FosseryTech
You can download my slides from the Liblast 3D Art Pipeline presentation as presented on #LibreGraphicsMeeting2026:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/Libre.20Graphics.20Meeting.20.202026.2C.20Nuremberg.20Apri.2022-25/near/590853571
Video recording of the presentation to follow along:
https://media.ccc.de/v/lgm-2026-110676-liblast-3d-asset-pipeline
#Liblast #Godot #GodotEngine #3D #shaders #technicalArt #techArt #Blender