The Web platform is often overlooked as a viable target, because of its less-than-ideal environment and its perceived poor performance. https://hackernoon.com/godots-web-performance-boost-things-to-know #godot
Testing Steam Audio today for my #Godot horror game.
https://github.com/stechyo/godot-steam-audio
ich habe gerade den quellcode meines 2023 angefangen #game gefunden mit #godot
hahahha
mit der neuesten version goot versions ists ein wenig kaputt....
ob ich das jum and run game mal weiterbauen soll? #gamedev

@pierre_pebble using 3D for the first time feels like I am new to #Godot again. Although I am using it for 6+ years, haha
Good morning friends!
Just released these flame effects! Included are the flame emitters and some overlay materials for objects as shown by suzanne monkey.
As usual all the shaders and scripts are free to use, but if you'd like to support me I have also a few presets for sale
Link: https://binbun3d.itch.io/flame-fx
#godot #godotengine #gamedev #indiedev #vfx
How can I rotate a 3D object in #Godot with local angle values in the editor (not in code)? The rotation bars seem to be global always for me.
There are two things that would make me never want to leave the Godot Editor environment for scripting.
a) Detachable Debugger window with the value fields using more than 50% of the available space. (They are so tiny and the labels waste so much space)
b) Having a rename refactoring working across files and understanding Godot's autoload singletons.
Algunes fotografies del taller de Godot que va donar Guillem durant la #LliureJam26
#LliureJam #SoftwareLibre #ProgramariLliure #Linux #Godot #GameDev #Gaming #LibreGaming #LibreGames #FLOSS #FOSS #València

Renaming Refactorings are one of the basics that I feel are a must have for any programming language IDE.
And it is a shame that the IDEs do not seem to work consistently for gdscript.
Godots own editor currently only has search & replace which is far from refactoring.
Rider rename is broken. (issue opened).
VS Code actually works locally, class level and solution level. But I couldn't get gdscript debugger to work.
#godot #gdscript #rider #vscode
Crates are done #art #blender #godot #gamedev #3dmodels

Still needs unjankening, but them walls are better integrated into the environment. Oh yeah, boost pads/ramps are back in too, that feels important. #gamedev #indiedev #indiegame #godot #linux
unrelated to anything just finished a procedural appearance modifier and IK movement system, I also made this dog as a test subject
#godot #godotengine #indiedev #pokemon #blender