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02.04.2026 17:29
marcel (@marcel@social.dot-asterisk.nl)

RE: social.dot-asterisk.nl/@marcel

#Godot #Gamedev #solodev #indiedev

I've written a blog post on my experiences of going through the creation of Juggle Star DX.

TL;DR - it was hard but rewarding

blog.dot-asterisk.nl/code/jugg




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02.04.2026 17:00
morphingames (@morphingames@mastodon.social)

Progress of the new branched map for Duellum! You'll be able to choose your path and preview the opponent you'll fight!





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02.04.2026 02:21
zuru (@zuru@xarxa.cloud)

bona nit 👀 #SneakPeek #gamedev #Brunyols #Godot #MadeWithGodot





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02.04.2026 00:39
miruji (@miruji@mastodon.gamedev.place)

I recently updated the description after a major update.

There has never been a real 3D voxel roguelike — especially one like SAO or DanMachi.

More exciting content is coming soon!

#fps #gameplay #gamedev #indiedev #godot #godotEngine #SteamGame #roguelike #sao #danmachi





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01.04.2026 23:14
themipper (@themipper@mastodon.social)

It seems that I want too much when I want a gdscript IDE that connects consistently to the LSP, debugs properly and also understands godots global autoloads 😞

Rider works well when it comes to debugging c# and gdscript code. It hits the breakpoints for both languages (even in mixed mode). I can start and stop an instance and start debugging.

But it does not understand the global autoloads. So some of my manager classes are full of warnings and no inspection.




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01.04.2026 23:07
Widdlywham (@Widdlywham@meow.social)

Been working on a thing. Essentialy a possession game. The hope is that it will be able to work in both flatscreen and VR

#godot #indieDev #possession





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01.04.2026 22:57
beanjbunny (@beanjbunny@nerdculture.de)

what were we saying about prototype art #godot #gamedev #indiedev





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01.04.2026 22:39
youen (@youen@mastodon.gamedev.place)

I'm making some experiments with the Modular Tree plugin for #Blender3D.

For now I only test in-game performances. There is still work to get a better visual quality.

What I did is that I make a branch (a very small tree actually) that I bake in a texture, and then use it as "leaf". I'm more or less back at 60fps, even when increasing trees view distance. I still need LODs and impostors for the farthest ones.

Trees already give a better sense of scale for the mountains 🙂

#GameDev #Godot





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01.04.2026 22:32
fontes (@fontes@mastodon.gamedev.place)

Figured I'd be able to re-implement wall-riding pretty quick-ish. Pretty crude for now, but not bad for an afternoon I suppose. #gamedev #indiedev #indiegame #godot #linux





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01.04.2026 22:32
sijilum (@sijilum@mastodon.gamedev.place)

started a new fps project a month ago and made a lil yt vid documenting the first month of development!

youtube.com/watch?v=bCUXAyChKzQ

#gamedev #indiedev #godot




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01.04.2026 22:29
danana_dread (@danana_dread@tech.lgbt)

Got debug terrain editing, and (some very basic) physics and movement in!

Real-time terrain editing still isn't optimized or threaded, but it's still pretty smooth, on my old potato of a laptop.

#GameDev #Godot





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01.04.2026 21:34
Patchbot_de (@Patchbot_de@mastodon.social)

Juan Linietsky & Ariel Manzur released Engine version 4.6.2-stable. godotengine.org/




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