Question to #blender / #godot / #gamedev : is it common to use a python script to export a scene from Blender to Godot ? In addition of a GDScript for import.
My issue is that instance hierarchy generated from a Geometry Node are flattened when exported GLTF to Godot, and per instance data is lost (they are all named "GN Instance 1234").
I'm planning to add a Python script to convert the geometry nodes back to a temporary scene and then export this scene, but maybe there is a simpler way?
Random Lists
Got the basics working, after a major refactor.
I'm hoping the rest of the Logic just drops into place...
UI needs a lot of work.
Suggestions for what Random Lists to include welcomed
#gamedev #godot #godotengine #gdscript

No sound yet, but imagine this going "bang... bang... bang... bang..."
#gamedev #indiedev #indiegame #godot #godotengine #pixelart
New gameplay trailer for version v0.4.1 out now!
#futsal #godot #indiedev #foss
working on the slideshow framework for #Godot again.
I want to keep it simple and accessible, but for a meaningful architecture, I find myself introducing complexity again and again...
The Sonic and the Secret Rings remake called Project Reignition is incredibly impressive (and it's made in Godot)! https://github.com/Kuma-Boo/project-reignition
#sonicthehedgehog #godot #indiedev

I want to move the behavior trees and state from my actor nodes to the autoload. Gotta figure out a few things like the schema for the data, the format for the node IDs, what data I'll need to copy from the nodes themselves to the state resources.
Does anyone know if there's a way from #GDScript to scan and register all the nodes of a certain type at startup, regardless of whether or not they're in the tree? I'd like to move the node registration code out of _init(), even though by using the node path I can be reasonably sure that I'm not going to have namespace issues as nodes are freed and loaded.
Wow Finally weekends! As you can see I making a game now, called MoonerDia Chronicles it's story based game so let me show you couple of dialogues #gamedev #indiedev #indiegame #snes #godot
Just want to take a minute to brag about my #Godot straight to #Notion bug report workflow. Each bug report gets inserted straight into my to-do list and even automatically attaches a screenshot!
#gamedev #madewithgodot #bibidi
Added 3rd person movement and the ability to switch to the mower. It even stays where you leave it. Also gave 'em a wrench to whack things with using a BoneAttachment node. That way I can pick any object and place it there.
One thing I'm realizing is that adding equipables also means multiple new animations. I had to add an idle and moving animation for when you're hitting stuff, for example. And if I add the ability to shoot a nerf gun, I'll also need to add two more animations for that as well.
Not too bad but goes to show how easily things can balloon out of control.
Here it is! Now I need to playtest a little more, finish the itch page and I will release it tomorrow 👀
#psvita #gamedev #godot #godotengine

Using a day sick in bed to work on my game. Starting to work on the car racing portion of the game, which will be the framing device to tie together plays of the grid.
If you've played pocket card jockey you'll get it, it's kinda hard to explain why and that game barely tries.
#Godot
#GodotEngine
#Gamedev
#CasualGames
#PersonalProjects
#WIP
