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14.09.2025 06:29
glairedaggers (@glairedaggers@peoplemaking.games)

Working on the new look of the Galeport Sewers!

#indiegames #gamedev #rpg #foxbladefable #godot #furry





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14.09.2025 04:04
beeoproblem (@beeoproblem@mastodon.gamedev.place)

I'm LIVE... again!

Continuing work on Robot Shooter. Making explosions work better, making artwork look better, making everything... better.

twitch.tv/BeeOProblem

#gamedev #godot #livestream #live




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14.09.2025 00:14
Paragrimm (@Paragrimm@mastodon.gamedev.place)

Some progress regarding my #Adventure #Engine based on #Godot :) I'm now able to define #Hotspots for a location and even assign a cursor texture in a nice preview :D. What do you think? The #Hotspot Inspector is the next step, so the user can define what happens if you click on a hotspot :).





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14.09.2025 00:06
DoodleDonut (@DoodleDonut@equestria.social)

Just messin' with other critters and how they navigate around. The NavigationAgent node in #godot is super useful and pretty easy to set up, which is what I'm using here.

Ultimately I think I want to use a combination of navigation as well as path-based solutions for the tower defense part of things. But what's pretty neat about the navigation agent solution is that I can easily add the ability to move objects and then re-bake the navigation region, effectively giving the player the power to make paths for enemies longer without any branching logic required.

Usually when you think tower defense you picture enemies going on a few individual paths to the thing you're defending, but I'm kind of envisioning something more free-flowing where the environment geometry itself is what determines how enemies try to move.

And the cool thing about that is I can have different sized enemies, some of which can fit in nooks and crannies, fly, etc. Lots of stuff to think about.

#gamedev





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13.09.2025 23:00
rubberduck (@rubberduck@mastodon.gamedev.place)

my #procedural #mountains are getting better, created in #blender and the first shown tests in #godot, using the #terrain3d plugin

fully procedural, no simulated erosion at all...

I attached one image showing the #node graph, using many custom created node groups, plus one unpacked version to show the "full" graph just for fun

#blender3d #terrain #godot4 #geometryNodes #b3d





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13.09.2025 20:53
objects (@objects@lesbi.in)
GOING LIVE!

The sleep deprived, flailing toddler of programming returns!

Lets try to get a bit more done in Godot and hopefully don't collapse early!

twitch.tv/Nyalruko

#Godot #Vtuber #VtubersEN #envtuber



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13.09.2025 20:27
McFunkypants (@McFunkypants@mastodon.gamedev.place)

#screenshotsaturday currently making an RPG in #godot at devpods.gg with some cool folks. graphic novel style, I'm drawing the textures on paper with markers and watercolour paint just for fun





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13.09.2025 20:19
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

NOKOMA is a unique, fun and addictive fresh take on puzzle games with numbers. Touch, split and empty the grids. Have fun with the randomly thrilling Arcade mode or the brainy levels of the upcoming Puzzle mode!

#indiegame #indiedev #gamedev #solodev #Godot #mobilegame #puzzlegame #cozygame





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13.09.2025 20:00
zeitgeisty (@zeitgeisty@mastodon.social)

will never get rid of .




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13.09.2025 19:06
efilheim (@efilheim@mastodon.gamedev.place)

A lot of dialogues were written today!

#gamedev #indierpg #indiegames #indiedev #godot #gameart #pixelart #CRPG #godotengine #rpg #ttrpg #isometric #fantasy #screenshotsaturday





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13.09.2025 18:21
HexagonNico (@HexagonNico@mastodon.gamedev.place)

It turns out that limiting the number of chunks that can be generated to 10 per frame makes a significant difference.

It doesn't make the generation faster, but it avoids the lag spikes every time you move across a chunk border.

Eventually I want to rewrite this thing using a compute shader.

#gamedev #indiedev #indiegame #godot #godotengine





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13.09.2025 17:54
ArmouredWizard (@ArmouredWizard@dice.camp)

Random Lists
Making some progress
Need a major refactor to combine similar function calls

#godot #godotengine #gdscript #gamedev





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