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11.09.2025 00:48
view (@view@mastodon.art)

Assembling the logic chains for events in the game. Just test events at this point, but you can see how they work.

#gamedev #godot





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10.09.2025 21:49
efilheim (@efilheim@mastodon.gamedev.place)

Just made a new character.

#gamedev #indierpg #indiegames #indiedev #godot #gameart #pixelart #CRPG #godotengine #rpg #ttrpg #isometric #fantasy





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10.09.2025 21:20
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Estate
Things are just about working.
I'm not sure what to do next, apart from tinker, add silly features, and frantically avoid moving to the next stage.
I think I'm going to see if I can rebuild my Random Generators, while my brain decompresses.

If you're interested in Random Tables for your TTRPG, I've got a bunch of stuff on Android Store, and I'll see how I can update it using Godot.
Feel free to suggest ideas

#gamedev #ttrpg #rpg #godot #godotengine




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10.09.2025 21:04
view (@view@mastodon.art)

Wiring it all up...

#indiedev #godot





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10.09.2025 20:54
TheSilentHolographer (@TheSilentHolographer@techhub.social)

#Godot net code tutorials remain bonkers




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10.09.2025 19:46
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

NOKOMA 1.11.3 has just been released!

■ Patch notes ■

▪ All the in-app purchases were automatically refunded after 3 days because of an issue with Google Play Billing

Download now 💙
bit.ly/nkmandroid

#indiegame #indiedev #gamedev #solodev #Godot #mobilegame #puzzlegame #cozygame





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10.09.2025 18:37
post (@post@lemmy.ml)

Release candidate: Godot 4.5 RC 2 – Godot Engine

lemmy.ml/post/35959364




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10.09.2025 18:37
post (@post@programming.dev)

Release candidate: Godot 4.5 RC 2

programming.dev/post/37211647




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10.09.2025 18:37
post (@post@lemmy.ml)

Release candidate: Godot 4.5 RC 2

lemmy.ml/post/35959360




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10.09.2025 18:35
view (@view@mastodon.art)

Google has failed me. How do I take multiple lights into consideration in a #Godot node shader? I don't see any nodes that seem like they might work.




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10.09.2025 14:12
coa100 (@coa100@mastodon.social)

creature model by me good for all kinds of 3d games
model has walk cycle
available at coa-100.itch.io/creature11-mod for only $1





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10.09.2025 12:53
themipper (@themipper@mastodon.social)

Today I tested the current version of my game on the SteamDeck. The deck is my target specs for the game.

Runs smoothly at 50+ fps with 700+ enemies on the screen. (in the final game it will be ~200 enemies)

For the test I had to also added controller support and ui mapping for the controller.

Seeing the game run on the deck made it feel way more real somehow. The magic of mobile gaming devices.





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