Programming Paradigms
When in Java/Kotlin, I read up a lot about MVVM, UseCase/Repository. Design Principles.
In Godot, I'm seeing very little. A bit about OOP. Inheritance/Composition.
I think this is why I'm lost. I can't see a Structure, a Pattern.
Are there any resources for the Structure my Project should have?
Are there any Godot-Preferred Design Principles?
I know about Clean and SOLID. DRY. But these are "philosophies", not Structures.
#gamedev #godot #godotengine #gdscript
Ho imparato che in Godot non devo incaponirmi a trovare una soluzione "via codice", piuttosto devo capire se c'è un nodo che fa al mio scopo. Tipo l'animationPlayer per realizzare un effetto di "shake" tramite rotazione...
#godot #gamedev
Hmmm...
Looking at old Java/Kotlin code to convert to Godot/GDScript.
The Godot Way is Nodes. I haven't really embraced this yet.
My Java/kotlin is all lots of Classes.
I could make Nodes and Attach scripts, with class_name. I think?
Is this the way to go?
"It depends!" - yes, I know, but what does it depend on? What are the pros and cons? How do I approach the implementations?
Lots to think about.
#gamedev #godot #godotengine #gdscript #java #kotlin
Random Lists
Might work on rebuilding my Random Quests next.
#gamedev #godot #godotengine #gdscript

Iirc Unity angered many when they changed their pricing awhile back, giving #Godot a lot more users and interest. I sure like the idea of Godot, but I haven't worked in either. I'm a Java/Kotlin Android app dev used to working with #ReactNative devs.
rocketbrush.com/blog/godot-v...
Godot Engine vs Unity: Which i...
Iirc Unity angered many when they changed their pricing awhile back, giving #Godot a lot more users and interest. I sure like the idea of Godot, but I haven't worked in either. I'm a Java/Kotlin Android app dev used to working with #ReactNative devs.
rocketbrush.com/blog/godot-v...
Godot Engine vs Unity: Which i...
Adding the scaffolding for some basic third person shooting mechanics. I think it works pretty well for a first go at it, what do you think?
Still need to add shooting nerf bullets and a cursor and whatnot, but I needed to make sure it felt right visually with an "over the shoulder" type view first.
Overall I have no interest in making a "shooter" kind of game, but I also know it would add a lot to gameplay, so the nerf gun idea is just perfect I think.
Back to working on planets, and I adapted my shader so that I can put sprites on the surface and they will be lit appropriately, and it worked first time??? 😱

Oh god, I am using #godot 3 after a long time on Godot 4 (had to work on an old project) and it is sooo horrible once you've gotten used to all the new features and especially the enhancements in typing. (both the text editor and the linting and static typing have gretly enhanced...)
Today I published the second DevLog about my journey from a VFX focused senior trainer to indie game development on my (free) Patreon:
Have a great weekend
#IndieGameDevelopment #GameDev #GameDesign #Devlog #Solodev #Godot #GodotEngine #pixeltrain #HelgeMaus

Let's work on your visual novel. I'll show you how to change the default Dialogic boxes and characters: https://youtu.be/jAlAAWm-fHY?si=X90eN22H1JJjLKuG #indiedev #gamedev #godot
WIP: stretchy soft-belly physics for the finger controlled wiener dog in #XR for the Sep 2025 #GodotXRGameJam.