This may not look like much, but I have now laid the foundation for THE WHOLE GAME.
I had to think about how it works architecturally for quite a while. I am now using "overlays" to create interactables based on the skills and traits in play for any given scene.

WIP: using finger tracking to control a wobbly stretchy wiener dog in #XR for the Sep 2025 #GodotXRGameJam.
Hawk Hill Estate
Still quite bemuddled and confuzzled
It's mostly working (mostly...)
But my code is a dumpster fire.
I don't know how to re-organise it.
I have ever-growing lists of categories, groups, arrays...
My Classes are overflowing with functions (many quite similar)
Worker State Machine seems to be out of control
Each time I add a new feature, it ripples through everything
Maybe it's meant to look like this?
I don't know.
Steam has stopped counting how much I use Godot, happened to anyone else also? @godotengine
I know it’s not really important, but still fun to see!:)
Para quen estea por A Coruña o 20 deste mes e lle interese o desenvolvemento de #xoguiños con ferramentas de #softwarelibre , estamos a organizar un taller de iniciacion a #godot no bar Ateneo.
https://www.meetup.com/python-a-coruna/events/310925323/
👀 LFG (looking for paid gig)
🇪🇺 Remote (EU based) Godot developer with 10+ years of coding xp and 4 years of Godot xp.
💻 I make games, tools, apps. Worked in teams of all sizes. Worked on games, VR/AR apps and business apps.
🎨 Familiar with other parts of gamdev too but not an artist per se. (Modelling, texturing, rigging, animation, shader coding, game design.)
🎶 Call me maybe. 🎶
#gamedev #tooldev #indiedev #godot #gdscript #godotengine
cute creature model by me good for all kind of 3d games
available at https://coa-100.itch.io/creature11-model for only $1
#assets #gamedev #videogames #3d #unity #unreal #godot
First attempt at procedurally generated floating islands.
Each island is its own object that generates its own mesh.
They look a bit too "grid-like" and don't make very interesting shapes though... I'll try using an approach based on chunks, even though most of them are going to end up being empty.
#gamedev #godot #godotengine #indiedev #indiegame
Looks like 3000 words weren't enough to talk about code, so here comes another 1500 words to expand a little bit more on the topic. This time around, the State Machine, and some interesting thoughts and use cases. Interested in you?
https://jeferson.me/blog/2025/09/09/state-machine
#DesignPattern #Dev #Development #Game #GameDesign #GameDevelopment #GDScript #Godot #GodotEngine #Indie #IndieDev #Programming #StateMachine #Design
Timbre can never be too squishy. Redid some animations to emphasize my little flubber-like creation.
Going to be adding more feedback effects soon.
#indiegame #gamedev #indiedev #godot #godotengine
Who would have thought that for once, implementing a feature would be more complicated on Android than Apple? 😅 But don't worry my friends, NOKOMA 1.11.3 is on its way with fully working in-app purchases! 😙
#indiegame #indiedev #gamedev #solodev #Godot #mobilegame #puzzlegame #cozygame
Just added some new scene transitions to my game Samory.
This took a while but feels much better than the old fade in/out effect. Keep in mind that this effect is only visible on Desktop. Mobile will still use he old effect to get higher fps.
Currently updating the Arch package, itch is already up to date.