In other news, I started working on the ability to run around and place turrets. Right now they don't do anything but I'm leaving that as an exercise for later. The blue regions are the navigation mesh, which is what the enemies use to get to places. I set up a system that automatically updates the navigation mesh whenever a solid object is added to it, like a turret, which seems to work quite nicely!
Every once and a while, I feel like I nudge something the wrong way with #blender and/or #godot and the import breaks everything.
For a while I've been using Blender 3.4 because I had trouble with 4.0, but I updated to having Godot use Blender 4.0 now and it appears to be working.
Hopefully that doesn't blow up with Critter Drifters if I need to make any changes. Everything appears to work when I load up the editor so it's probably fine...
It's just one of those things that kind of blows up whenever something isn't quite right and it can be a headache to fix.
usando un controlador midi para jugar el juego que estoy haciendo
#gamedev #godot
Another Godot 4.5 feature not so many would notice but will be incredibly useful (and perfectly integrated with Godot localization system) is the localization preview! 🤩
#indiegame #indiedev #gamedev #solodev #Godot

Another day another update.
Samory is now using pot files for translation instead of the csv file used before. This was a larger change but in the end it should be easier to maintain the translations.
Also a lot of code cleanup was done making the repository more readable than ever. It's properly still not that good but hey it improved.
Some small animations where added here and there and some minior issues fixed.
#Samory #GameDev #Godot #Godot4 #Development #OpenSource
The team behind the best #opensource game engine has released Godot 4.5, making dreams accessible.
https://godotengine.org/releases/4.5/
tip of the day. Loading custom shaders into #Pixelorama
You can drag&drop shader files you created in #Godot into pixelorama.
They will be available as image or layer effects.
https://www.oramainteractive.com/Pixelorama-Docs/user_manual/image_effects#loading-custom-effects
You can also load existing shaders from places like https://godotshaders.com/shader-type/canvas_item/

Hello World! I think I'm back again, back with new strength :-) Yes I changed projects again 🙈 But before I will keep you up-to-date about my current #godot game project, I have to update my other projects first which I abandoned "a bit" 🙈
Godot 4.5 was recently released. This release now supports Internationalization live previews.
This new feature is key to the ideal of making gaming accessible for everyone. From now on, developers will be able to preview translations directly from the editor viewport. This will ease the burden of testing the GUI in multiple languages.
#Godot #Internationalization #live #previews
Godot 4.5 was recently released. This release now supports Stencil buffer. A stencil buffer is a special buffer that meshes can write to for later comparison. It is similar to the existing depth buffer, except arbitrary values can be written and you have more control over what you do with comparisons.
Godot 4.5 was recently released. From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — the Godot developers are proud to present to you Godot 4.5. With this new release, they made meticulous efforts in order to amplify what is possible to do with the Godot engine, guided by goals of making gaming and game development for everyone.
