godot

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09.10.2025 14:58
antti_tiihonen (@antti_tiihonen@peoplemaking.games)

Look at 'em go! 🥰 Spider bots using the improved pathfinding.

store.steampowered.com/app/398
#godot #pixelart #indiedev





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09.10.2025 13:32
DearFox (@DearFox@meow.social)

Линакс , мнение?

#godot





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09.10.2025 13:23
gamingonlinux (@gamingonlinux@mastodon.social)

Culinary roguelite deckbuilder Hungry Horrors gets a big demo upgrade gamingonlinux.com/2025/10/culi




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09.10.2025 13:23
r (@r@fed.brid.gy)

Culinary roguelite deckbuilder Hungry Horrors gets a big demo upgrade #HungryHorrors #Demo #IndieGame #Steam #Linux #PCGaming #Godot

Culinary roguelite deckbuilder...




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09.10.2025 13:03
dbat (@dbat@mastodon.gamedev.place)

#Godot #Gdscript #Tip

You can pretty-print a Dictionary by:

print(JSON.stringify(your_dict, " "))

🦇




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09.10.2025 12:19
elvisish (@elvisish@mastodon.gamedev.place)

It's that time of year to play Notes To Myself, the free horror game!
store.steampowered.com/app/272

#HorrorGames #horrorgaming #indiegames #IndieGameDev #gaming #IndieGameDev #gaming #steamdeck #videogames #videogaming #godot #linuxgaming #retrogaming #steam #gamedev #games #halloween





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09.10.2025 11:02
neophalem (@neophalem@mastodon.social)

Character Profile: The Handler

Meet Velle, an intelligence handler that partners up with Luxie as they traverse the depths of hell, fighting in the name of the resistance to uncover the hidden truth of Shamayim.





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09.10.2025 10:58
neophalem (@neophalem@mastodon.social)

Character Profile: The Nephalem

Meet Luxie ("Lucy"), the angel outcast from the city of Shamayim for a sin unknown to her.
With missing memories of an augmented halo, she must fight her way out of hell to find the truth of her banishment.





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09.10.2025 08:44
jfml (@jfml@mastodon.art)

Throwback to when I tried making a 2d mobile #game with #Godot and promptly abandoned the project once I had (awful) character movement and (non-auto) tiling working.

If anyone with #programming skills wants to make a game together, pls contact me ^_^

#JfmlArt #art #illustration #creative #DigitalArt #FediArt #CreativeToots #ArtWithOpenSource #MastoArt #ArtistsOnMastodon #edinburgh #lübeck #halloween #spooky #ghost #cute #graveyard #GameDev #IndieDev #IndieGame #videogames #gaming #GodotEngine





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09.10.2025 08:44
p (@p@pixelfed.social)
Throwback to when I tried making a 2d mobile #game with #Godot and promptly abandoned the project once I had (awful) character movement and (non-auto) tiling working.

If anyone with #programming skills wants to make a game together, pls contact me ^__^

#JfmlArt #art #illustration #creative #DigitalArt #FediArt #CreativeToots #ArtWithOpenSource #MastoArt #ArtistsOnMastodon #edinburgh #lübeck #halloween #spooky #ghost #cute #graveyard #GameDev #IndieDev #IndieGame #videogames #gaming #GodotEngine



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09.10.2025 08:13
ghostradio (@ghostradio@mindly.social)

Content warning:gamedev nerd things


I'd like to use #Godot but when it instantiates the first floor's dungeon nodes, it freezes for about 1m and 24s. I'm not sure why.

Basically the DungeonNode is this:
Dungeon Node->has DungeonNode script
::::4 child nodes
::::North
::::South
::::East
::::West

Each child node has a script that just references their child nodes, each one can have a mesh scene instantiated on it.

For example the BaseWall node will take a wall mesh as a scene which is either there to start or instantiated (4 walls so 4x) when the node is created. The fastest time I've had is 24s load time, where the game freezes and then it's ready.

The number of nodes generated depends on the number of nodes on the tilemap. It's 876 nodes on the first floor.

As a quick comparison, this exact thing, either approach in Unity is at max 4s but there's zero freeze so before the splash screen is gone it's loaded a floor, or say going up some stairs and fading to black is enough time to load a new floor.

I've tried Calling Deferred, it still freezes, and it's not at all faster. I've tried replacing the DungeonNode's script with an empty one but, it's not relevant, the slowdown is simply in instantiating a mesh scene (has no scripts attached).

Like I said having the mesh already on the node cuts out an entire minute. Is this just where Godot is at? Maybe 5.0? I loathe the Unity corporation but I don't know of a good way to work around this.

Cheers.




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09.10.2025 07:00
TurboTartine (@TurboTartine@mastodon.gamedev.place)

Le devlog 5 du projet OpenRE est disponible sur #TurboTartineGames !
➡️ j-ponzo.github.io/projects/ope

(#OpenRE est une technologie permettant de créer des jeux en caméra fixe avec des décors pré-calculés, utilisant #Godot et #Blender.)

#GameDev #IndieDev





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