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11.10.2025 04:43
beeoproblem (@beeoproblem@mastodon.gamedev.place)

LIVE!

I try to learn how to compute shader in #godotengine

twitch.tv/BeeOProblem

#gamedev #livestream #godot #live




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11.10.2025 03:08
LunarAkai (@LunarAkai@tech.lgbt)

behold... my new gaming setup :neofox_floof:

#godot





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11.10.2025 02:47
hy (@hy@chitter.xyz)

found out the cause of all the objects disappearing but still being interactive.
turns out that for whatever reason, when the level swaps, the camera i use for the Eversion effect becomes the current camera, despite the main camera still being active. if I set the main camera as the current camera again, all the objects show up as expected.
why !!!! i'm not setting the current camera anywhere !!!!! why does this happen and only at runtime ??
#godot #godothelp #help #helpwanted #godot3d #gamedev #indiedev




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11.10.2025 02:29
godotsteam (@godotsteam@mastodon.gamedev.place)

It's that time everyone; well, everyone who is using Godot 3.x that is! Rolling out #GodotSteam 3.30 that is build on #Godot 3.6.1! This is a backport of all the changes in GodotSteam 4.16 into the Godot 3.x branch.

Get you some: codeberg.org/godotsteam/godots

Server branches are up next.

Thread (1/2)




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11.10.2025 01:00
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Estate
Pathfinding is still completely whacked out.
Can't seem to find where the issue is :(

Workers don't like going to some places far from their initial Spawn. And take odd routes.

Any pointers to understanding NavigationRegions welcomed

#gamedev #godot #godotengine #gdscript





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11.10.2025 00:16
mariuz (@mariuz@mastodon.social)

Seems that Virgil is disabled in newer ChromeOS releases > 131
so software renderer it is then : OpenGL API 4.5 (Core Profile) Mesa 22.3.6 - Compatibility - Using Device: Mesa/X.org - llvmpipe (LLVM 15.0.6, 256 bits)




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10.10.2025 22:43
esklarski (@esklarski@peoplemaking.games)

I thought creating a 2d navigation map was going to be a chore. How wrong I was, I'm having way more fun than expected and surprised by the strangely beautiful result.

#godot #gamedev #maps





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10.10.2025 21:15
SkellySoft (@SkellySoft@mastodon.gamedev.place)

Long time no toot! - but I am still working on game dev in some capacity. My new PC is nearly up and operational, so progress on larger projects will speed up again once that's all setup.

However - I've also been dabbling with Behaviour Trees and using that to make a gritty stealth shooter, visually inspired by games like Quake and grungy VHS tapes. You know what that means - screenshot time! :godot:

#godot #gamedevelopment #stealthgame #indiegamedev #firstpersonshooter #vhshalloween





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10.10.2025 20:52
supernovafiles (@supernovafiles@mastodon.gamedev.place)

I'm working in internationalization, and it's really fun to see the menus update the language in real time when you change the setting.

Look, Chinese!
#godot #gamedev





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10.10.2025 20:29
ratking (@ratking@mstdn.io)

Implemented a simple "inspection mode" in Mops & Mobs (s.team/a/2851050/) just so you can admire a few loose body parts...

#screenshotsaturday #godot #madewithgodot #indiedev #gamedev #dungeoncrawler





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10.10.2025 19:59
SpyOnTheWall (@SpyOnTheWall@mastodon.gamedev.place)

Here’s the classic Notes To Myself trailer!
store.steampowered.com/app/272

#HorrorGames #horrorgaming #indiegames #IndieGameDev #gaming #IndieGameDev #gaming #steamdeck #videogames #videogaming #godot #linuxgaming #retrogaming #steam #gamedev #games #halloween





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10.10.2025 19:25
sijilum (@sijilum@mastodon.gamedev.place)

jamsepticeye is over, very happy with these scores!

#gamejam #gamedev #godot #jamsepticeye





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