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10.10.2025 09:28
HexagonNico (@HexagonNico@mastodon.gamedev.place)

Revisiting my Shoot 'Em Up prototype.

This time I want to push harder on the "bullet heaven" aspect.

Let's see what happens...

#gamedev #indiedev #indiegame #godot #godotengine #pixelart #shmup





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10.10.2025 08:49
notes (@notes@nattomaki.social)

Hobby gamedev: "Nah, I'll stick with Unity. No big game studios use #Godot anyway."

Battlefield 6 devs: "Hmm, I think we'll use Godot for this"

I wonder who's next :D




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10.10.2025 08:01
gee (@gee@framapiaf.org)

🗃️ ARCHIVE : « Personnalisation du personnage » (2024)
Comment j'ai mis en place la création des skins des Sales Gosses (et leurs sélections) dans Godot.
▶️ studios.ptilouk.net/sales-goss
#SalesGosses #gameDev #jeuVidéo #développement #skin #avatar #Godot





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10.10.2025 06:15
hy (@hy@chitter.xyz)

argh !!!! godot !!!! why do you do this to me !!!!!

here's my issue:
I'm loading a level dynamically, right ? swapping out a node for a packed scene.
tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?
I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.
Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!
#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d




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10.10.2025 01:03
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

I think I did something... 👀
#indiedev #indiegame #gamedev #solodev #godot #puzzlegame #cozygames #steam





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10.10.2025 00:05
Xanatos (@Xanatos@mastodon.gamedev.place)

There are still some small issues with my current implementation. There is a possibility matching cards are not triggered, locking the whole game. If this happens you can reveal all cards but nothing is getting triggered anymore.

But still a huge achievement that it is starting to work out as planned.

video.gamerstavern.online/w/2y

#Samory #Godot #Godot4 #GameDev #LocalMultiplayer #Multiplayer




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09.10.2025 21:58
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Estate
There is something wrong with my Pathfinding.
Workers refuse to go to the right side of the map!
They are all spawned at the Railway Station, and make their way to a House, from where they go to work.
But there seems to be a 'wall' across the centre, that they do not cross.
They also refuse to climb the hill, but that may be because the slopes are too far right.

:(

Any ideas?

#godot #gamedev #godotengine #gdscript





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09.10.2025 20:46
godotsteam (@godotsteam@mastodon.gamedev.place)

Onward to day #357 of #Godot games using #GodotSteam! Today is One More Gem by Cosmin Munteanu! A snazzy callback to retro puzzle games packed with features and also includes a tasty level editor. Not out yet so give it wishlist love; oh, and there's a demo!

store.steampowered.com/app/387




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09.10.2025 20:36
view (@view@mastodon.art)

Ah, the joy of creating new interfaces.

#GameDev #Godot #IndieDev





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09.10.2025 18:15
DoodleDonut (@DoodleDonut@equestria.social)

Less than a week til Steam Next Fest. I've been tweaking the demo almost every day for a couple weeks now, including changes to the courses themselves but also just polish and general game feel. I'm excited!

store.steampowered.com/app/375

#indiedev #godot #gamedev #steam





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09.10.2025 18:03
artificialmind (@artificialmind@fosstodon.org)

We're working on bringing our solidean.com/ mesh Booleans to Godot! It's already quite smooth, though we might want to help the physics engine a bit at some point... The current bottleneck is actually importing the geometry into the physics engine and rebuilding the render mesh, not the Boolean :D #geometry #gamedev #godot #godotengine





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09.10.2025 17:30
camperotactico (@camperotactico@mastodon.gamedev.place)

I never thought I would say this, but today I wrote my first #bug report for the #Godot engine:

github.com/godotengine/godot/i

Last week I was facing some issues when working on a card game made with Godot, and after some *exhausting* testing, I decided to create an issue for it, as I couldn't find an explanation for it.

I don't see this as a negative thing, as I know that if this had happened with #Unity3D, my bug report would have been probably ignored unless it was critial.




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