It looks like ass, but the 3D interaction/command system is coming together.

#Godot's overdraw mode looks COOOOL. Very scifi.

Day seven of #gittober, and the porting of the checkers playing example in my #godot alpha-beta pruning addon to the new API proved much faster than I expected it to.
Humbling to get my ass so completely kicked by the computer player in what seems to be such a simple game, and, you know, an eight move look ahead.
Here is a new release of #JAILBREAK for #linux and #windows !
Please have a look to the #devlog here :
https://denissalem.itch.io/jailbreak/devlog/1069228/v011
#linuxgaming #gaming #itch_io #itchio #indiedev #indiegame #brutalism #procedural #game #labyrinth #godot #godotengine #indie #gamedev #release #freesoftware #fossgame #freegame

I wasn't feeling so lazy today, and I finished the most basic multiplayer with a dedicated server. There's still a lot to improve and add, but the first step is done.
One day... 😽
#indiedev #indiegame #gamedev #solodev #godot

If anyone is curious, my next step with Godot Dart is going to be that giant refactor I talked about, removing its ability to compile source directly and rely on the Dart SDK and command line to perform those steps, then loading the compiled .dill.
This should allow me to fix a lot of issues that exist around initial setup, allow "late" initialization of the Dart code, make the debugging work without extra steps, and prepare it for (hopefully) official support in the SDK.
Reach for stars, or ground, in day #355 of #Godot games using #GodotSteam! Today is Starground by @bigboygamesdev.bsky.social! Both factory builder and dungeon explorer in one lovely pixelated package for you and the friends! In Early Access with a demo too!
https://store.steampowered.com/app/2793380/Starground/
What's a good forum for asking #godot techincal questions?
I would have used Stack Overflow but alas I don't think that website is still going anymore :(
Call me wind master!
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Hawk Hill Manor
Wood and Metal systems seems to be working
Not completely happy with the Logic, but not sure how to improve
next: Food
#gamedev #godot #godotengine #gdscript
