One thing I like to do with my games is find a model out there of the game it's primarily inspired from (I did this for Critter Drifters / Diddy Kong Racing too) and just plop it in the engine.
It's always fun just to see how it feels with a proper environment. I didn't model this, I just found it on the modeler's resource:
https://models.spriters-resource.com/nintendo_64/pm/asset/284511/
And that's how the game is currently; I need to design the rooms and add some more mechanics, improve the combat. But the rooms are already randomized.
#devlog #pixelart #indiegame #indiegamedev #godot #platform #roguelike
Added some basic flair for getting items (and debugging all sorts of things with pausing). Also added a CRT shader for vibes.
At some point I need to really figure out what the characters are going to be, because this little blue thing I made will get old after a while.
Hi ! Godot Tween Guide v1.0.1 is out :D
It brings no new content, but It should fix scale related issues.
Devlog:
https://qaqelol.itch.io/tweens/devlog/1122745/v101-auto-zoom-tomfoolery
Interactive guide:
https://qaqelol.itch.io/tweens
#Godot #Update #Dev #GodotEngine #MadeWithGodot #Tweens #Guide #Tutorial
So here's the thing...

13 of 14 required days of internal testing to satisfy the Google. Assuming nothing goes wrong at the last minute, my mobile game should be ready to release tomorrow. Actual release is planned for Friday, but I like having buffer.
#GameDev #MobileGame #godot #android
Here's an example of one where you have to collect two signals to find the main delivery location. Notice how the arrows update and I have to backtrack.
Of course, the white POI contain things worth visiting, so this super-direct route isn't usually the best idea.

Day 23
I made a new plane controller from scratch.
It's currently very delicate regarding lift. Either rising or falling much too fast.
But it does work. Although I had to make the terrain even. Once it feels ok there, I'll try to get it to work on the bumpy terrain.
Ideally, I think it would play best if it automatically keeps the pitch level and at level pitch always produces lift equal to gravity. So it neither moves up or down without player input.
Here's an example of the package delivery play. Basically, each little white circle is a POI that has a little story attached and also points the way to the nearest major signal - signals are hidden until you get a pointer.
The delivery location is hidden until you get a signal.

💎💎💎 One of my favorite sequences in the game 💎💎💎
#gamedev #indiegame #godot #gaming
i experimented with godots particles and stencil buffer and came up with this first look.