Шестидесятилетний заключённый и лабораторная крыса. F# на Godot. Часть 12. Описываем поведение
В прошлой главе мы узнали, как можно описывать деревья нод при помощи небольшой пачки расширений, однако тогда в сфере наших интересов были только статичные данные. Сегодня мы начнём работать с динамикой. Тема эта буквально неисчерпаема, так как с некоторой натяжкой можно сказать, что она и есть то, чем мы занимаемся, будучи разработчиками. Поэтому я буду возвращаться к ней снова и снова в будущих статьях с целью показать, как типовые решения из данной главы можно развить и адаптировать «с учётом местной специфики» под другие задачи.
https://habr.com/ru/companies/first/articles/970686/
#net #f# #godot #godotengine #event #disposable
🎮 The 15th #GoedWareGameJam has started!
The theme is ONE ROOM!
4 full dev days left in the jam.
You can still jump in & show your creativity!
315+ already did.
Friendly community!
Join us: https://itch.io/jam/goedware-game-jam-15
#gamejam #gamedev #indiegamedev #indiegame #unity #unreal #godot #itchio #gamedesign

🎮 The 15th #GoedWareGameJam has started!
The theme is ONE ROOM!
4 full dev days left in the jam.
You can still jump in & show your creativity!
315+ already did.
Friendly community!
Join us: https://itch.io/jam/goedware-game-jam-15
#gamejam #gamedev #indiegamedev #indiegame #unity #unreal #godot #itchio #gamedesign

The video registration of my talk at SFSCON 2025 about making a Sports Management game with Godot is out now!
第三極のゲームエンジン「Godot」OpenXR対応の大型アプデでXR開発環境を本格強化
https://www.moguravr.com/godot-openxr-unity-alternative-xr-development/
My free 2048-style tile matching game for Android is almost out. Completed all the Google hurdles and it's just waiting for me to push the button. Planning to release Friday on Google Play and itch.io.
Working on trying to build an in editor level builder for my shmup. The learning curve is aggressive, but Godot is slowly becoming less mysterious as brute force my way through building things.
Update: I added a Death screen, statistics, and some features related to enemies ans combat. Changes in Menu UIs.
Missing: Some bugs in vídeo resolution and create HUD for player's life.
#devlog #indiegamedev #solodev #indiegame #gamedev #pixelart #godot
Some updates in #Trasmoz, besides improving the Stage Builder, we added hit lag and gave the wolf form an aerial attack, which can also reflect projectiles
Support the development of Trasmoz by purchasing Merkava: The Sacred Armour of Meirav
On Itch
https://salem-electronica.itch.io/merkava
Or Steam
https://store.steampowered.com/app/4016530/Merkava_The_Sacred_Armour_of_Meirav/
#IndieDev #GameDesign #Platformer #GameDev #IndieGame #VideoGames #Gaming #Godot #Itch #GodotEngine #GameDevelopment #SalemElectrónica #WishlistWednesday
Bouncing Reset Timer? Never heard of 'em ⛹️♂️
I think I'm at the end of my ropes.
How do you enable walking around in #Godot #WebXR on #Android phone?
I can get closer to the model in some WebXR #AR demos, but when I setup on Godot and run the AR, the AR didn't follow my movement other than looking around. The game world didn't move.
I have a unit test for my C# Godot game. The test attempts to test the handling of a particular signal. But when I run the test from VS Code, the test code attempts to cause the signal to be emitted, the debug session ends, and the Godot process is orphaned.
Running the tests from the the terminal I was able to get output implicating a line in the signal handler. So apparently Godot in debug mode *really* does not like an Exception to be thrown from a signal handler.